Prop glados core: Difference between revisions
		
		
		
		
		
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 AltNames: In Portal 2, this entity is also tied to
AltNames: In Portal 2, this entity is also tied to 
 Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
 Note:Other
Note:Other 
		
	
|  (Remove entity description header, add alternate classname, revise) | m (Classifying as model entity) | ||
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| {{CD|CPropGladosCore|file1=prop_glados_core.cpp}} | |||
| [[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]] | [[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]] | ||
| {{this is a|model entity|series=Portal|name=prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player. | |||
| {{ | |||
| See {{ent|npc_personality_core}} for the entity used for cores in Portal 2. | See {{ent|npc_personality_core}} for the entity used for cores in Portal 2. | ||
| Line 9: | Line 9: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Core Personality|intn=CoreType|choices|Which personality VO set the core is set to.}} | {{KV Targetname}} | ||
| {{KV|Core Personality|intn=CoreType|integer choices|Which personality VO set the core is set to.}} | |||
| :* 0 : Curious | :* 0 : Curious | ||
| :* 1 : Aggressive | :* 1 : Aggressive | ||
| Line 15: | Line 16: | ||
| :* 3 : None | :* 3 : None | ||
| {{KV|Pause (in secs) between VO Lines.|intn=DelayBetweenLines|float|When the core is talking, this is the number of seconds delay between it's spoken lines.}} | {{KV|Pause (in secs) between VO Lines.|intn=DelayBetweenLines|float|When the core is talking, this is the number of seconds delay between it's spoken lines.}} | ||
| == Inputs == | == Inputs == | ||
| {{ | {{I|Panic|Core is near death, panic.}} | ||
| {{ | {{I|StartTalking|Start playing lines, play looking animations.}} | ||
| == Outputs == | == Outputs == | ||
| {{ | {{O|OnPlayerPickup|Player picked up core.}} | ||
| == See  | |||
| {{OtherKIO|prop_physics}} | |||
| == See also == | |||
| * [[prop_physics]] | * [[prop_physics]] | ||
| [[Category:Prop entities|glados core]] | |||
Latest revision as of 04:34, 19 May 2025
|  Class hierarchy | 
|---|
| CPropGladosCore | 
|  prop_glados_core.cpp | 
prop_glados_core  is a   model entity  available in  Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
 Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core for the entity used for cores in Portal 2.
 AltNames: In Portal 2, this entity is also tied to
AltNames: In Portal 2, this entity is also tied to prop_personality_sphere.   Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Core Personality (CoreType) <integer choices>
- Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
 
- Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
- When the core is talking, this is the number of seconds delay between it's spoken lines.
Inputs
- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
Outputs
- OnPlayerPickup
- Player picked up core.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.