UTIL GetModDir: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page.)
 
mNo edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A [[UTIL]] function that retrieves the mod (or game) directory name for the active game (ie. "hl2", "csgo", or "tf"), by storing the game directory path in <code>lpszTextOut</code> and then culls the entire directory path, leaving only the directory name. This function returns false if the length of the game directory path is longer than <code>nSize</code>, otherwise it will return true.
{{lang|UTIL GetModDir|title=UTIL_GetModDir}}
{{ent|UTIL_GetModDir}} is a [[UTIL]] function that retrieves the mod (or game) directory name for the active game (ie. "hl2", "csgo", or "tf"), by storing the game directory path in <code>lpszTextOut</code> and then culls the entire directory path, leaving only the directory name. This function returns false if the length of the game directory path is longer than <code>nSize</code>, otherwise it will return true.


==Usage==
==Usage==
bool UTIL_GetModDir(char *lpszTextOut, unsigned int nSize)
<source lang=cpp>
/* lpszTextOut - The input C-style string to be written to.
  nSize - String length. */
bool UTIL_GetModDir( char *lpszTextOut, unsigned int nSize );
</source>


==Example==
==Example==
Get mod directory and store it.
Get mod directory and store it.
char pGameDir[1024];
<source lang=cpp>
UTIL_GetModDir(pGameDir, 1024);
char pGameDir[1024];
UTIL_GetModDir( pGameDir, 1024 );
</source>


[[Category:Programming]]
[[Category:UTIL]]
[[Category:UTIL]]

Latest revision as of 19:58, 2 November 2021

English (en)Translate (Translate)

UTIL_GetModDir is a UTIL function that retrieves the mod (or game) directory name for the active game (ie. "hl2", "csgo", or "tf"), by storing the game directory path in lpszTextOut and then culls the entire directory path, leaving only the directory name. This function returns false if the length of the game directory path is longer than nSize, otherwise it will return true.

Usage

/* lpszTextOut - The input C-style string to be written to.
   nSize - String length. */
bool UTIL_GetModDir( char *lpszTextOut, unsigned int nSize );

Example

Get mod directory and store it.

char pGameDir[1024];
UTIL_GetModDir( pGameDir, 1024 );