CSS/Animated Clouds: Difference between revisions

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== Finding The Model ==
{{lang|CSS/Animated Clouds}}
[[Moving Clouds]] are a simple [[prop_dynamic]] away
== Finding the model ==
[[Moving Clouds]] are a simple [[prop_dynamic]] away, below are some of the models you can use.


Some models available in [[CS:S]] are:
Some models available in [[CS:S]] are:
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* <code>models/props/de_port/clouds.mdl</code>
* <code>models/props/de_port/clouds.mdl</code>


#So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]].
== Placing the model ==
#Start GCFScape and open <code>Counter Strike Source Shared.gcf</code>.
# Make a [[3D_Skybox|3D skybox]].
#Navigate to <code>models/props/cs_office</code> and extract all clouds files you find.
# Place the model in the map as a [[prop_dynamic]] or [[func_brush]] if its brushwork.
#Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find.
# Put the prop_dynamic by the center of your [[sky_camera]] in the skybox.
#Place the models in <code>models/props/cs_office</code> in <code>Half-Life 2/hl2</code> folder and place the materials in <code>materials/models/props/cs_office</code>
# Be sure to make it so the entities Shadow Property is set to Off else it might block the sunlight in your skybox.
#Restart Hammer and you will find the model in the list


== Placing The Model ==
== See also ==
* [[Creating Animated Clouds]]


Now you got your model, so make a [[3D skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
{{envart}}
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Skybox]]
[[Category:Skybox]]
[[Category:Counter-Strike: Source]]

Latest revision as of 04:00, 4 January 2024

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Finding the model

Moving Clouds are a simple prop_dynamic away, below are some of the models you can use.

Some models available in CS:S are:

  • models/props/cs_office/clouds.mdl
  • models/props/de_tides/clouds.mdl
  • models/props/de_port/clouds.mdl

Placing the model

  1. Make a 3D skybox.
  2. Place the model in the map as a prop_dynamic or func_brush if its brushwork.
  3. Put the prop_dynamic by the center of your sky_camera in the skybox.
  4. Be sure to make it so the entities Shadow Property is set to Off else it might block the sunlight in your skybox.

See also