Template:KV SystemLevelChoice:zh-cn: Difference between revisions
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Note:此模板仅用于遗留目的;Template:KV BaseAnimating 直接访问这个,像 env_fog_controller 这样的页面可能暗示它与实体模型渲染没有严格的关系。如果您发现自己需要使用它,请先咨询 Template:KV BaseAnimating。
Note:键值的名称是因为
Note:键值的名字是因为
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{note:zh-cn → {{note (3)) |
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<noinclude> | <noinclude> | ||
{{lang|Template:KV_SystemLevelChoice}} | {{lang|Template:KV_SystemLevelChoice}} | ||
{{note|'''此模板仅用于遗留目的;[[Template:KV BaseAnimating]] 直接访问这个,像 [[env_fog_controller]] 这样的页面可能暗示它与实体模型渲染没有严格的关系。如果您发现自己需要使用它,请先咨询 [[Template:KV BaseAnimating]]。'''}} | |||
</noinclude> | </noinclude> | ||
{{minititle|SystemLevelChoice}} | {{minititle|SystemLevelChoice}} | ||
{{KV|Minimum CPU Level (mincpulevel)|choices|CPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的效果细节决定。|since=L4D}} | {{KV:zh-cn|Minimum CPU Level (mincpulevel)|choices|CPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的效果细节决定。|since=L4D}} | ||
{{KV|Maximum CPU Level (maxcpulevel)|choices| | {{KV:zh-cn|Maximum CPU Level (maxcpulevel)|choices| | ||
:*0: Default/ | :{{ExpandBox:zh-cn| | ||
:*1: Low/低 | :*'''0''': Default/默认(<code>mincpulevel</code>为“Low”,<code>maxcpulevel</code>为“High”) | ||
:*2: Medium/中 | :*'''1''': Low/低 | ||
:*3: High/高|since=L4D}} | :*'''2''': Medium/中 | ||
{{KV|Minimum GPU Level (mingpulevel)|choices|GPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的Shader细节决定。|since=L4D}} | :*'''3''': High/高}}{{note|键值的名称是因为'''<code>cpu_level</code>'''命令;效果详细信息使用的命令。}} | ||
{{KV|Maximum GPU Level (maxgpulevel)|choices| | |since=L4D}} | ||
:*0: Default/ | {{KV:zh-cn|Minimum GPU Level (mingpulevel)|choices|GPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的Shader细节决定。|since=L4D}} | ||
:*1: | {{KV:zh-cn|Maximum GPU Level (maxgpulevel)|choices| | ||
:*2: | :{{ExpandBox:zh-cn| | ||
:*3: | :*'''0''': Default/默认(<code>mingpulevel</code> 为“Low”,<code>maxgpulevel</code> 为“Very High”) | ||
:*4: High/ | :*'''1''': Low/低 | ||
[[Category:Keyvalue Templates|SystemLevelChoice]] | :*'''2''': Medium/中 | ||
:*'''3''': High/高 | |||
:*'''4''': Very High/非常高}}{{note|键值的名字是因为'''<code>gpu_level</code>'''命令; Shader Details 使用的命令。}}|since=L4D}}<noinclude> | |||
[[Category:Keyvalue Templates:zh-cn|SystemLevelChoice]] | |||
</noinclude> | </noinclude> |
Latest revision as of 12:11, 6 January 2024

SystemLevelChoice:
- Minimum CPU Level (mincpulevel) <choices> (in all games since
)
- CPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的效果细节决定。
- Maximum CPU Level (maxcpulevel) <choices> (in all games since
)

cpu_level
命令;效果详细信息使用的命令。- Minimum GPU Level (mingpulevel) <choices> (in all games since
)
- GPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的Shader细节决定。
- Maximum GPU Level (maxgpulevel) <choices> (in all games since
)

gpu_level
命令; Shader Details 使用的命令。