BTS Turret Repair Rooms: Difference between revisions

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(Apparently I should've read more since the page explicitly said that the 'tool organizing box' wasn't official. Please only include official stuff.)
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{{back | Detailing BTS Areas}}
{{DISPLAYTITLE: Portal BTS - Tutorial - Turret Repair Rooms}}
{{back | Detailing BTS Areas|Design & Detail}}
==Introduction==
==Introduction==
 
This guide will teach you how to create Turret Repair rooms.
==Workstation==
==Workstation==
===Table===
===Table===
[[File:TurretRepair1.PNG|thumb|right|300px|Example of Turret a workstation]]
[[File:TurretRepair1 new.png|thumb|right|300px|Example of Turret a workstation]]
Create a <code>[[prop_static]]</code> and set its world model to <code>models/props_bts/bts_table_static.mdl</code>. Next, you can place some tools on top of it by creating two <code>[[prop_physics]]</code> entities with the world models <code>models/props_c17/tools_wrench01a.mdl</code> and <code>models/props_c17/tools_pliers01a.mdl</code>. You can also put a [[Creating a Portal radio|radio]] on it if you want.
Create a <code>[[prop_static]]</code> and set its world model to <code>models/props_bts/bts_table_static.mdl</code>. Next, you can place some tools on top of it by creating two <code>[[prop_physics]]</code> entities with the world models <code>models/props_c17/tools_wrench01a.mdl</code> and <code>models/props_c17/tools_pliers01a.mdl</code>. You can also put a [[Creating a Portal radio|radio]] on it if you want.


 
For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a <code>[[prop_physics]]</code>, it must have the model <code>models\props_bts\bts_chair.mdl</code>.
For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a <code>[[prop_physics]]</code>, it must have the model  


===Turrets Under Construction===
===Turrets Under Construction===
The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it citizen modified (friendly), out of bullets, or just completely inactive.
The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an <code>[[npc_portal_turret_floor]]</code>, and go to the "flags" tab. You can make it <code> out of bullets</code>, or just completely inactive.
 
[[Category: Portal]]
[[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]]
[[Category: Level Design]]
[[Category: Tutorials]]

Latest revision as of 16:20, 11 June 2022

Design & Detail

Introduction

This guide will teach you how to create Turret Repair rooms.

Workstation

Table

Example of Turret a workstation

Create a prop_static and set its world model to models/props_bts/bts_table_static.mdl. Next, you can place some tools on top of it by creating two prop_physics entities with the world models models/props_c17/tools_wrench01a.mdl and models/props_c17/tools_pliers01a.mdl. You can also put a radio on it if you want.

For the chair, create a prop_static with the world model models/props_bts/bts_chair_static.mdl. If you want it to be a prop_physics, it must have the model models\props_bts\bts_chair.mdl.

Turrets Under Construction

The ones you see pictured are simply prop_static entities with the world model models/props_bts/bts_turret.mdl. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor, and go to the "flags" tab. You can make it out of bullets, or just completely inactive.