$metalness: Difference between revisions

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$basecolor texture would multiple this mask to produce a final diffuse map.
{{Dead end|date=January 2024}}
Used on [[Character (shader)|character shader]]. $basecolor texture would multiple this mask to produce a final diffuse map.{{clarify}}


[[Category:List of Shader Parameters|S]]
[[Category:Shader parameters|m]]
 
 
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Latest revision as of 15:34, 6 April 2025

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January 2024

Used on character shader. $basecolor texture would multiple this mask to produce a final diffuse map.[Clarify]


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