Info ladder dismount: Difference between revisions
Jump to navigation
Jump to search
m (Add internal name of LadderName keyval key) |
SirYodaJedi (talk | contribs) No edit summary |
||
(7 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{CD|CInfoLadderDismount|file1=1}} | |||
{{this is a|point entity|name=info_ladder_dismount}} | |||
It sets the dismount points for ladders in | It sets the dismount points for ladders in the {{Half-Life 2 series|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|LadderName|intn=target|target_destination|If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.}} | {{KV|LadderName|intn=target|target_destination|If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.}} | ||
== See also == | == See also == | ||
* | * {{ent|func_useableladder}} |
Latest revision as of 08:04, 3 March 2025
![]() |
---|
CInfoLadderDismount |
![]() |
info_ladder_dismount
is a point entity available in all Source games.
It sets the dismount points for ladders in the
Half-Life 2 series. When the player is on a ladder, near an
info_ladder_dismount
, and facing it, they can press their use key to dismount into the position of the info_ladder_dismount
. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the info_ladder_dismount
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- LadderName (target) <targetname>
- If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.