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Info intermission: Difference between revisions

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{{base point|info_intermission}}  
{{LanguageBar}}
{{tabs|info_intermission|goldsrc=1|source=1|main=source}}
{{CD|CInfoIntermission|file1=intermission.cpp}}


==Entity description==
{{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse.  
It defines an intermission spot where dead players will float until they respawn.  


{{map_properties}}
{{Note|Doesn't work in {{l4d2|4}}. It is also deprecated for {{bms|4}}, use {{ent|info_observer_menu}} instead for this game.}}
{{todo|Add list of games it works in.}}


{{in code|class=class_c_info_intermission.html CInfoIntermission|file=intermission_8cpp-source.html intermission.cpp}}
== KeyValues ==
 
== Keyvalues ==
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}

Latest revision as of 05:53, 27 May 2025

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C++ Class hierarchy
CInfoIntermission
CPointEntity
CBaseEntity
C++ intermission.cpp

info_intermission is a point entity available in all Source Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.

Note.pngNote:Doesn't work in Left 4 Dead 2 Left 4 Dead 2. It is also deprecated for Black Mesa Black Mesa, use info_observer_menu instead for this game.
Todo: Add list of games it works in.

KeyValues

Entity to look at (target) <targetname>
Name of entity that dead players will face while in intermission at this spot.