Func playerghostinfected clip: Difference between revisions

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m (Add internal names for keyval keys, Change expected value of Shadows bool->choices and add choices)
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{{l4d2 brush|func_playerghostinfected_clip}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{LanguageBar}}{{CD|CFuncPlayerGhostInfectedClip}}
{{this is a|brush entity|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{ModernPlacementTip|Walkways made from func_breakable or prop_physics which ghosts can fall through}}


== Keyvalues ==
== Keyvalues ==
{{KV|Solidity|intn=Solidity|choices|Used to control the solidity/collision of these brushes.}}
:* 0 : Toggle
:* 1 : Never Solid
:* 2 : Always Solid
{{KV|Shadows|intn=vrad_brush_cast_shadows|choices|Set this if this brush casts lightmap shadows. Default value is 0.}}
:*0: No
:*1: Yes
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV StartDisabled}}
{{KV RenderFields}}
{{KV Global}}
{{KV Inputfilter}}
{{KV EnableDisable}}
{{KV Shadow}}
 
== Flags ==
* 2 : Ignore player +USE


== Inputs ==
== Inputs ==
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
{{I EnableDisable}}
{{I EnableDisable}}
{{I Shadow}}


== Outputs ==
== See also ==
{{O Targetname}}
* {{ent|func_playerinfected_clip}}

Latest revision as of 17:55, 18 July 2025

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C++ Class hierarchy
CFuncPlayerGhostInfectedClip
CFuncBrush
CBaseEntity

func_playerghostinfected_clip is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. It is a simple clip brush that blocks player ghost infected movement.

PlacementTip.gifPlacement Tip:Walkways made from func_breakable or prop_physics which ghosts can fall through

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also