Ru/Func button: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{tabs|Func button|goldsrc=1|source=1|source2=1|main=source}} | |||
{{CD|CBaseButton|file1=buttons.cpp}} | |||
{{this is a|brush entity|name=func_button}} | |||
{{ | {{Updatetranslation}} | ||
Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания {{L|button_keypad|клавишной панели}}. | |||
{{ | {{Bug|Не блокируете когда нажата; она не вернётся на место, когда разблокируется.}} | ||
{{code class:ru|CBaseButton|buttons.cpp}} | {{code class:ru|CBaseButton|buttons.cpp}} | ||
== | == Keyvalues == | ||
{{KV|Move Direction (Pitch Yaw Roll) | {{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|Specifies the direction of motion to move when the button is used.}} | ||
{{KV|Speed | {{KV|Speed|intn=speed|integer|The speed that the button moves, in units per second.}} | ||
{{KV|Health (Obsolete) | {{KV|Health (Obsolete)|intn=health|integer|Legacy method of specifying whether or not the button can be shot to activate it. Use the ''Damage Activates'' spawnflag instead.}} | ||
{{KV|Lip | {{KV|Lip|intn=lip|integer|The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.}} | ||
{{KV|Master (Obsolete) | {{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.}} | ||
{{KV|Sounds | {{KV|Sounds|intn=sounds|choices|Make this button emit a sound when pressed. {{note|The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for <code>Buttons.snd</code> (followed by a number from the Value column in this table) in <code>hl2/scripts/game_sounds_world.txt</code> or your game's appropriate {{L|Soundscript}} file.}}}} | ||
:{| class="standard-table mw-collapsible mw-collapsed" | |||
:{| class=standard-table | ! Значение || Описание || Звук по умолчанию | ||
! Значение || Описание || | |||
|- | |- | ||
| Кнопки | | Кнопки | ||
|- | |- | ||
| <code>0</code> || | | <code>0</code> || None (Silent) || common/null.wav | ||
|- | |- | ||
| <code>1</code> || | | <code>1</code> || Big zap & Warmup || buttons/button1.wav | ||
|- | |- | ||
| <code>2</code> || | | <code>2</code> || Access Denied || buttons/button2.wav | ||
|- | |- | ||
| <code>3</code> || | | <code>3</code> || Access Granted || buttons/button3.wav | ||
|- | |- | ||
| <code>4</code> || | | <code>4</code> || Quick Combolock || buttons/button4.wav | ||
|- | |- | ||
| <code>5</code> || | | <code>5</code> || Power Deadbolt 1 || buttons/button5.wav | ||
|- | |- | ||
| <code>6</code> || | | <code>6</code> || Power Deadbolt 2 || buttons/button6.wav | ||
|- | |- | ||
| <code>7</code> || | | <code>7</code> || Plunger || buttons/button7.wav | ||
|- | |- | ||
| <code>8</code> || | | <code>8</code> || Small zap || buttons/button8.wav | ||
|- | |- | ||
| <code>9</code> || | | <code>9</code> || Keycard Sound || buttons/button9.wav | ||
|- | |- | ||
| <code>10</code> || | | <code>10</code> || Buzz || buttons/button10.wav | ||
|- | |- | ||
| <code>11</code> || | | <code>11</code> || Buzz Off || buttons/button11.wav | ||
|- | |- | ||
| <code>12</code> || | | <code>12</code> || latch locked || doors/latchlocked2.wav | ||
|- | |- | ||
| <code>13</code> || | | <code>13</code> || Latch Unlocked || doors/latchunlocked1.wav | ||
|- | |- | ||
| <code>14</code> || | | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | ||
|- | |- | ||
| <code>15</code> || | | <code>15</code> || small bleek || buttons/button15.wav | ||
|- | |- | ||
| <code>16</code> || | | <code>16</code> || small deny || buttons/button16.wav | ||
|- | |- | ||
| <code>17</code> || | | <code>17</code> || small doop || buttons/button17.wav | ||
|- | |- | ||
| <code>18</code> || | | <code>18</code> || small tech deny || buttons/button18.wav | ||
|- | |- | ||
| <code>19</code> || | | <code>19</code> || click and combine screen fuzz || buttons/button19.wav | ||
|- | |- | ||
| <code>20</code> || | | <code>20</code> || roomy beep || buttons/button20.wav | ||
|- | |- | ||
| Рычаги | | Рычаги | ||
|- | |- | ||
| <code>21</code> || | | <code>21</code> || lever or wheel: turn + move sqeek || buttons/lever1.wav | ||
|- | |- | ||
| <code>22</code> || | | <code>22</code> || lever or wheel: latch + release gas || buttons/lever2.wav | ||
|- | |- | ||
| <code>23</code> || | | <code>23</code> || lever or wheel: ratchet + sqeek || buttons/lever3.wav | ||
|- | |- | ||
| <code>24</code> || | | <code>24</code> || lever or wheel: large ratchet || buttons/lever4.wav | ||
|- | |- | ||
| <code>25</code> || | | <code>25</code> || lever or wheel: clanky + gas release || buttons/lever5.wav | ||
|- | |- | ||
| <code>26</code> || | | <code>26</code> || lever or wheel: latch + large metal thud || buttons/lever6.wav | ||
|- | |- | ||
| <code>27</code> || | | <code>27</code> || lever or wheel: smaller ratchet || buttons/lever7.wav | ||
|- | |- | ||
| <code>28</code> || | | <code>28</code> || lever or wheel: smaller lever move || buttons/lever8.wav | ||
|- | |- | ||
| Новые кнопки | | Новые кнопки | ||
Line 99: | Line 100: | ||
| <code>37</code> || small click bleep (change to lightswitch) || buttons/button14.wav | | <code>37</code> || small click bleep (change to lightswitch) || buttons/button14.wav | ||
|- | |- | ||
| | | Кнопки Комбайнов | ||
|- | |- | ||
| <code>40</code> || combine door lock - locked || buttons/combine_button_locked.wav | | <code>40</code> || combine door lock - locked || buttons/combine_button_locked.wav | ||
Line 117: | Line 118: | ||
| <code>47</code> || combine click talker || buttons/combine_button7.wav | | <code>47</code> || combine click talker || buttons/combine_button7.wav | ||
|} | |} | ||
{{KV|Delay Before Reset (-1 stay)|intn=wait|integer|Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.}} | |||
{{KV|Locked Sound|intn=locked_sound|choices|Sound played when the player tries to use the button, and fails because it's locked.}} | |||
:{| class="standard-table mw-collapsible mw-collapsed" | |||
! Значение || Описание || Звук по умолчанию | |||
|- | |||
| <code>0</code> || None || common/null.wav | |||
|- | |||
| <code>2</code> || Access Denied || buttons/button2.wav | |||
|- | |||
| <code>8</code> || Small zap || buttons/button8.wav | |||
|- | |||
| <code>10</code> || Buzz || buttons/button10.wav | |||
|- | |||
| <code>11</code> || Buzz Off || buttons/button11.wav | |||
|- | |||
| <code>12</code> || Latch Locked || doors/latchlocked2.wav | |||
|} | |||
{{KV|Unlocked Sound|intn=unlocked_sound|choices|Sound played when the button is unlocked. {{confirm|doesn't seem to work?}}}} | |||
:{| class="standard-table mw-collapsible mw-collapsed" | |||
! Значение || Описание || Звук по умолчанию | |||
|- | |||
| <code>0</code> || None || common/null.wav | |||
|- | |||
| <code>1</code> || Big zap & Warmup || buttons/button1.wav | |||
|- | |||
| <code>3</code> || Access Granted || buttons/button3.wav | |||
|- | |||
| <code>4</code> || Quick Combolock || buttons/button4.wav | |||
|- | |||
| <code>5</code> || Power Deadbolt 1 || buttons/button5.wav | |||
|- | |||
| <code>6</code> || Power Deadbolt 2 || buttons/button6.wav | |||
|- | |||
| <code>7</code> || Plunger || buttons/button7.wav | |||
|- | |||
| <code>8</code> || Small zap || buttons/button8.wav | |||
|- | |||
| <code>9</code> || Keycard Sound || buttons/button9.wav | |||
|- | |||
| <code>10</code> || Buzz || buttons/button10.wav | |||
|- | |||
| <code>13</code> || Latch Unlocked || doors/latchunlocked1.wav | |||
|- | |||
| <code>14</code> || Lightswitch || buttons/lightswitch2.wav | |||
|} | |||
{{KV|Locked Sentence|intn=locked_sentence|choices|A sentence played when the player tries to use the button, and fails because it's locked.}} | |||
:{| class="standard-table mw-collapsible mw-collapsed" | |||
! Значение || Описание | |||
|- | |||
| <code>0</code> || None | |||
|- | |||
| <code>1</code> || Gen. Access Denied | |||
|- | |||
| <code>2</code> || Security Lockout | |||
|- | |||
| <code>3</code> || Blast Door | |||
|- | |||
| <code>4</code> || Fire Door | |||
|- | |||
| <code>5</code> || Chemical Door | |||
|- | |||
| <code>6</code> || Radiation Door | |||
|- | |||
| <code>7</code> || Gen. Containment | |||
|- | |||
| <code>8</code> || Maintenance Door | |||
|- | |||
| <code>9</code> || Broken Shut Door | |||
|} | |||
{{KV|Unlocked Sentence|intn=unlocked_sentence|choices|A sentence played when the button is unlocked.}} | |||
:{| class="standard-table mw-collapsible mw-collapsed" | |||
! Значение || Описание | |||
|- | |||
| <code>0</code> || None | |||
|- | |||
| <code>1</code> || Gen. Access Granted | |||
|- | |||
| <code>2</code> || Security Disengaged | |||
|- | |||
| <code>3</code> || Blast Door | |||
|- | |||
| <code>4</code> || Fire Door | |||
|- | |||
| <code>5</code> || Chemical Door | |||
|- | |||
| <code>6</code> || Radiation Door | |||
|- | |||
| <code>7</code> || Gen. Containment | |||
|- | |||
| <code>8</code> || Maintenance area | |||
|} | |||
{{KV|Glow Entity|intn=glow|targetname|since=L4D|The name of an entity that will get a {{ent|+use}} glow for this button.}} | |||
{{note|{{l4d2}} the "Hand Extend" animation will play when looking at Glow Entity.}} | |||
{{bug|The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.}} | |||
{{KV|Use Look-At Limit|intn=min_use_angle|since=CSGO|string|Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see {{L|dot product}}).}} | |||
{{KV Targetname}} | |||
== Flags == | |||
{{fl|1|Don't move}} | |||
{{fl|32|Toggle}} | |||
{{fl|256|Touch Activates}} | |||
{{fl|512|Damage Activates}} | |||
{{fl|1024|Use Activates}} | |||
{{fl|2048|Starts locked}} | |||
{{fl|4096|Sparks}} | |||
{{fl|16384|Non-solid}} {{CSGO add}} {{GMOD also}} | |||
== Inputs == | |||
{{I|Lock|Lock the button, preventing it from functioning.}} | |||
{{I|Unlock|Unlock the button, allowing it to function.}} | |||
{{I|Press|Activate the button as if it was pressed.}} | |||
{{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | |||
{{I|PressOut|Unpress the button, sending it to the top position.}} | |||
== Outputs== | |||
{{O|OnDamaged|Fired when the button is damaged.}} | |||
{{O|OnPressed|Fired when the button is pressed.}} | |||
{{O|OnUseLocked|Fired when the button is used while locked.}} | |||
{{O|OnIn|Fired when the button reaches the in/pressed position.}} | |||
{{O|OnOut|Fired when the button reaches the out/released position.}} | |||
== Смотрите также == | |||
* {{Ent|func_rot_button}} | |||
* {{Ent|momentary_rot_button}} |
Latest revision as of 11:17, 21 April 2025
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CBaseButton |
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func_button
- это брашевая энтити , доступно для всех игр на движке Source.

This translated page needs to be updated.
You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания клавишной панели .

Нужно сделать: This template is currently using deprecated suf or {{Lang}}-based translations. Please use the main {{Code class}} instead, which uses {{Autolang}}.
Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) <угол >
- Specifies the direction of motion to move when the button is used.
- Speed (speed) <целое число >
- The speed that the button moves, in units per second.
- Health (Obsolete) (health) <целое число >
- Legacy method of specifying whether or not the button can be shot to activate it. Use the Damage Activates spawnflag instead.
- Lip (lip) <целое число >
- The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
- Master (Obsolete) (master) <строка >
- Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.
- Sounds (sounds) <варианты выбора>
- Make this button emit a sound when pressed.
Примечание:The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for
Buttons.snd
(followed by a number from the Value column in this table) inhl2/scripts/game_sounds_world.txt
or your game's appropriate Soundscript file.
Значение Описание Звук по умолчанию Кнопки 0
None (Silent) common/null.wav 1
Big zap & Warmup buttons/button1.wav 2
Access Denied buttons/button2.wav 3
Access Granted buttons/button3.wav 4
Quick Combolock buttons/button4.wav 5
Power Deadbolt 1 buttons/button5.wav 6
Power Deadbolt 2 buttons/button6.wav 7
Plunger buttons/button7.wav 8
Small zap buttons/button8.wav 9
Keycard Sound buttons/button9.wav 10
Buzz buttons/button10.wav 11
Buzz Off buttons/button11.wav 12
latch locked doors/latchlocked2.wav 13
Latch Unlocked doors/latchunlocked1.wav 14
Lightswitch buttons/lightswitch2.wav 15
small bleek buttons/button15.wav 16
small deny buttons/button16.wav 17
small doop buttons/button17.wav 18
small tech deny buttons/button18.wav 19
click and combine screen fuzz buttons/button19.wav 20
roomy beep buttons/button20.wav Рычаги 21
lever or wheel: turn + move sqeek buttons/lever1.wav 22
lever or wheel: latch + release gas buttons/lever2.wav 23
lever or wheel: ratchet + sqeek buttons/lever3.wav 24
lever or wheel: large ratchet buttons/lever4.wav 25
lever or wheel: clanky + gas release buttons/lever5.wav 26
lever or wheel: latch + large metal thud buttons/lever6.wav 27
lever or wheel: smaller ratchet buttons/lever7.wav 28
lever or wheel: smaller lever move buttons/lever8.wav Новые кнопки 31
shock buzz buttons/button21.wav 32
clickbeep buttons/button22.wav 33
tech blip buttons/button23.wav 34
clickbeepbeep open buttons/button24.wav 35
small high blip buttons/button12.wav 36
small tech fuzz blip buttons/button13.wav 37
small click bleep (change to lightswitch) buttons/button14.wav Кнопки Комбайнов 40
combine door lock - locked buttons/combine_button_locked.wav 41
combine blip growl buttons/combine_button1.wav 42
combine squick growl buttons/combine_button2.wav 43
combine whine purr buttons/combine_button3.wav 44
combine click talk buttons/combine_button4.wav 45
combine click growl fizz buttons/combine_button5.wav 46
combine click fizz (deny) buttons/combine_button6.wav 47
combine click talker buttons/combine_button7.wav
- Delay Before Reset (-1 stay) (wait) <целое число >
- Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.
- Locked Sound (locked_sound) <варианты выбора>
- Sound played when the player tries to use the button, and fails because it's locked.
Значение Описание Звук по умолчанию 0
None common/null.wav 2
Access Denied buttons/button2.wav 8
Small zap buttons/button8.wav 10
Buzz buttons/button10.wav 11
Buzz Off buttons/button11.wav 12
Latch Locked doors/latchlocked2.wav
- Unlocked Sound (unlocked_sound) <варианты выбора>
- Sound played when the button is unlocked.
Подтвердить:doesn't seem to work?
Значение Описание Звук по умолчанию 0
None common/null.wav 1
Big zap & Warmup buttons/button1.wav 3
Access Granted buttons/button3.wav 4
Quick Combolock buttons/button4.wav 5
Power Deadbolt 1 buttons/button5.wav 6
Power Deadbolt 2 buttons/button6.wav 7
Plunger buttons/button7.wav 8
Small zap buttons/button8.wav 9
Keycard Sound buttons/button9.wav 10
Buzz buttons/button10.wav 13
Latch Unlocked doors/latchunlocked1.wav 14
Lightswitch buttons/lightswitch2.wav
- Locked Sentence (locked_sentence) <варианты выбора>
- A sentence played when the player tries to use the button, and fails because it's locked.
Значение Описание 0
None 1
Gen. Access Denied 2
Security Lockout 3
Blast Door 4
Fire Door 5
Chemical Door 6
Radiation Door 7
Gen. Containment 8
Maintenance Door 9
Broken Shut Door
- Unlocked Sentence (unlocked_sentence) <варианты выбора>
- A sentence played when the button is unlocked.
Значение Описание 0
None 1
Gen. Access Granted 2
Security Disengaged 3
Blast Door 4
Fire Door 5
Chemical Door 6
Radiation Door 7
Gen. Containment 8
Maintenance area
- Glow Entity (glow) <целевой объект > (Во всех играх начиная с
)
- The name of an entity that will get a +use glow for this button.

- Use Look-At Limit (min_use_angle) <строка > (Во всех играх начиная с
)
- Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see dot product ).
- Name (targetname) <объект источник >
- Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы или другие ключ-параметры (например
parentname
илиtarget
).
Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report) .См. также: Основные ключ-параметры, входы и выходы доступные для всех объектов
Flags
- Don't move : [1]
- Toggle : [32]
- Touch Activates : [256]
- Damage Activates : [512]
- Use Activates : [1024]
- Starts locked : [2048]
- Sparks : [4096]
- Non-solid : [16384] Template:CSGO add Template:GMOD also
Inputs
- Lock
- Lock the button, preventing it from functioning.
- Unlock
- Unlock the button, allowing it to function.
- Press
- Activate the button as if it was pressed.
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnDamaged
- Fired when the button is damaged.
- OnPressed
- Fired when the button is pressed.
- OnUseLocked
- Fired when the button is used while locked.
- OnIn
- Fired when the button reaches the in/pressed position.
- OnOut
- Fired when the button reaches the out/released position.