BTS Turret Repair Rooms: Difference between revisions
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{{back | Detailing BTS Areas}} | {{DISPLAYTITLE: Portal BTS - Tutorial - Turret Repair Rooms}} | ||
{{back | Detailing BTS Areas|Design & Detail}} | |||
==Introduction== | ==Introduction== | ||
This guide will teach you how to create Turret Repair rooms. | |||
==Workstation== | ==Workstation== | ||
===Table=== | ===Table=== | ||
[[File:TurretRepair1. | [[File:TurretRepair1 new.png|thumb|right|300px|Example of Turret a workstation]] | ||
Create a <code>[[prop_static]]</code> and set its world model to <code>models/props_bts/bts_table_static.mdl</code>. Next, you can place some tools on top of it by creating two <code>[[prop_physics]]</code> entities with the world models <code>models/props_c17/tools_wrench01a.mdl</code> and <code>models/props_c17/tools_pliers01a | Create a <code>[[prop_static]]</code> and set its world model to <code>models/props_bts/bts_table_static.mdl</code>. Next, you can place some tools on top of it by creating two <code>[[prop_physics]]</code> entities with the world models <code>models/props_c17/tools_wrench01a.mdl</code> and <code>models/props_c17/tools_pliers01a.mdl</code>. You can also put a [[Creating a Portal radio|radio]] on it if you want. | ||
For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a <code>[[prop_physics]]</code>, it must have the model <code>models\props_bts\bts_chair.mdl</code>. | For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a <code>[[prop_physics]]</code>, it must have the model <code>models\props_bts\bts_chair.mdl</code>. | ||
===Turrets Under Construction=== | ===Turrets Under Construction=== | ||
The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it | The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an <code>[[npc_portal_turret_floor]]</code>, and go to the "flags" tab. You can make it <code> out of bullets</code>, or just completely inactive. | ||
[[Category: Portal]] | |||
[[Category: Level Design]] | |||
[[Category: Tutorials]] |
Latest revision as of 16:20, 11 June 2022
Introduction
This guide will teach you how to create Turret Repair rooms.
Workstation
Table
Create a prop_static
and set its world model to models/props_bts/bts_table_static.mdl
. Next, you can place some tools on top of it by creating two prop_physics
entities with the world models models/props_c17/tools_wrench01a.mdl
and models/props_c17/tools_pliers01a.mdl
. You can also put a radio on it if you want.
For the chair, create a prop_static
with the world model models/props_bts/bts_chair_static.mdl
. If you want it to be a prop_physics
, it must have the model models\props_bts\bts_chair.mdl
.
Turrets Under Construction
The ones you see pictured are simply prop_static
entities with the world model models/props_bts/bts_turret.mdl
. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor
, and go to the "flags" tab. You can make it out of bullets
, or just completely inactive.