Talk:L4D2 Level Design/Scavenge Finale: Difference between revisions
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==math_counter missing?== | ==math_counter missing?== | ||
Atrium doesn't have a math_counter like this tutorial says it does. It has a logic_relay with similar outputs, but that's not targeted by any io. Weird. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 17:36, 23 November 2020 (PST) | Atrium doesn't have a math_counter like this tutorial says it does. It has a logic_relay with similar outputs, but that's not targeted by any io, BUT if you kill the relay the ending never happens so it must be getting targeted somehow. Weird. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 17:36, 23 November 2020 (PST) | ||
:Weird, I always thought there ''was an actual math_counter entity somewhere'', as leftovers at least. BUT that's not as important, for your question, its due to the<code>c1m4_atrium_finale.nut</code>script IIRC. | |||
: --[[User:Orinuse|Orin]] ([[User talk:Orinuse|talk]]) 08:36, 24 March 2021 (PDT) |
Latest revision as of 08:36, 24 March 2021
math_counter missing?
Atrium doesn't have a math_counter like this tutorial says it does. It has a logic_relay with similar outputs, but that's not targeted by any io, BUT if you kill the relay the ending never happens so it must be getting targeted somehow. Weird. Loudslappingsounds (talk) 17:36, 23 November 2020 (PST)