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Trigger gravity (GoldSrc): Difference between revisions

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(Created page with "{{Entity also in Source|Trigger gravity}}{{Messagebox|text='''Current wiki''' hasn't page about '''Trigger gravity'''. See Trigger gravity (Source Engine).}}")
 
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{{Entity also in Source|Trigger gravity}}{{Messagebox|text='''Current wiki''' hasn't page about '''Trigger gravity'''. See [[Trigger gravity|Trigger gravity (Source Engine)]].}}
{{LanguageBar}}
{{TabsBar|main=gs|base=Trigger gravity}}
{{CD|CTriggerGravity|goldsrc=1}}
{{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}}
This entity sets the effect of gravity for any player that touches it.
 
== Keyvalues ==
{{Hl1 kv target}}
{{Hl1_kv_targetname}}
{{KV|Kill target|intn=target_destination|int|Kill Target.}}
{{KV|Target Path|intn=target_destination|int|Target Path.}}
{{KV|Master|intn=master|string|Master.}}
{{KV|Sound Style|intn=sounds|choices|
:* 0 : "No Sound"}}
{{KV|Delay|intn=delay|float|Delay before trigger.}}
{{KV|Message|intn=message|string|Message (set sound too!).}}
{{KV|Gravity|intn=gravity|float|Gravity multiplier. For example, a value between 0 and 1 is low gravity.}}
 
== Flags ==
* 1 : "Monsters"
* 2 : "No Clients"
* 4 : "Pushables"

Latest revision as of 10:02, 9 September 2024

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C++ Class hierarchy
CTriggerGravity
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ triggers.cpp

trigger_gravity is a brush entity available in all GoldSrc GoldSrc games. This entity sets the effect of gravity for any player that touches it.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Kill target (target_destination) <integer>
Kill Target.
Target Path (target_destination) <integer>
Target Path.
Master (master) <string>
Master.
Sound Style (sounds) <choices>
  • 0 : "No Sound"
Delay (delay) <float>
Delay before trigger.
Message (message) <string>
Message (set sound too!).
Gravity (gravity) <float>
Gravity multiplier. For example, a value between 0 and 1 is low gravity.

Flags

  • 1 : "Monsters"
  • 2 : "No Clients"
  • 4 : "Pushables"