Tf projectile pipe: Difference between revisions

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(cleaned up grammar and stuff a bit. could still use a bit more work, and a screenshot)
m (Classifying as model entity)
 
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{{tf2 point|tf_projectile_pipe}} tf_projectile_pipe is the projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. This projectile is a physics object, and explodes either on a timer, or when it hits an enemy player or building. Like most projectiles, it can be reflected with the Pyro's primary weapons, and removed harmlessly with the Engineer's [[tf_weapon_mechanical_arm|Short Circuit]].
{{Ent not in fgd}}
{{CD|CTFGrenadePipebombProjectile|file1=tf_weapon_grenade_pipebomb.cpp}}
{{lang|Tf projectile pipe}}{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_pipe}}


==Keyvalues==
==Description==
{{KV Targetname}}
{{ent|tf_projectile_pipe}} is the projectile fired by [[tf_weapon_grenadelauncher|grenade launchers]]. It is a physics object and explodes either on a timer or when it hits an enemy player or building.
 
==Inputs==
{{I Targetname}}
 
==Outputs==
{{O Targetname}}

Latest revision as of 03:35, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CTFGrenadePipebombProjectile
CTFWeaponBaseGrenadeProj
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ tf_weapon_grenade_pipebomb.cpp
English (en)Translate (Translate)

tf_projectile_pipe is a model entity available in Team Fortress 2 Team Fortress 2.

Description

tf_projectile_pipe is the projectile fired by grenade launchers. It is a physics object and explodes either on a timer or when it hits an enemy player or building.