Advanced crosshair cvars: Difference between revisions

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[[Category:Console_Commands]]
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To use the advanced crosshair system which will become avaliable on the intial engine update for [[DOD:S]], you should register the following console variables.   
 
To use the advanced crosshair system, which became available on the initial engine update for [[DOD:S]], you should register the following console variables.   


;cl_crosshair_file:Crosshair [[material]] [[string]]
;cl_crosshair_file:Crosshair [[material]] [[string]]
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque.
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completely opaque.
;cl_crosshair_red:Red [[byte]]
;cl_crosshair_red:Red [[byte]]
;cl_crosshair_green:Green [[byte]]
;cl_crosshair_green:Green [[byte]]
;cl_crosshair_blue:Blue [[byte]]
;cl_crosshair_blue:Blue [[byte]]
;cl_crosshair_scale:[[Real]] number from 1 to 2,147,483,647. (''Recommended values: 1 to 20'')
;cl_crosshair_scale:Recommended to be set to a [[real]] from 1 to 20.
 
[[Category:Lists of console commands and variables]]
 
For other useful information on console commands, please head back to the [http://developer.valvesoftware.com/wiki/Category:Console_Commands Console Variables Listing]

Latest revision as of 04:07, 12 July 2024

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To use the advanced crosshair system, which became available on the initial engine update for DOD:S, you should register the following console variables.

cl_crosshair_file
Crosshair material string
cl_crosshair_alpha
Alpha byte. 0 is transparent. 255 is completely opaque.
cl_crosshair_red
Red byte
cl_crosshair_green
Green byte
cl_crosshair_blue
Blue byte
cl_crosshair_scale
Recommended to be set to a real from 1 to 20.