Func passtime goal: Difference between revisions
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Note:The ball must be thrown or carried into the zone. If the ball touches the ground, it goes neutral and will not activate this trigger.
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{{ | {{LanguageBar}} | ||
{{this is a|brush entity|name=func_passtime_goal|game=Team Fortress 2}} | |||
==Entity description== | ==Entity description== | ||
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==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{ | {{O|OnScoreBlu|BLU scored. Useful for doing any effects specific to this goal.}} | ||
{{ | {{O|OnScoreRed|RED scored. Useful for doing any effects specific to this goal.}} | ||
Latest revision as of 07:53, 21 April 2025
func_passtime_goal is a brush entity available in
Team Fortress 2.
Entity description
Players or passtime balls that touch this entity will cause a score for whichever team touches it. You can limit which teams are allowed to touch it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
TeamNum:
Flags
- 1 : Scoring here wins the game
- 2 : DO NOT let the ball score here
- 4 : Let ball-carrying players score here
- 8 : Show special locked status on HUD
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnScoreBlu
- BLU scored. Useful for doing any effects specific to this goal.
- OnScoreRed
- RED scored. Useful for doing any effects specific to this goal.