Template:KV Source 2 Transform: Difference between revisions
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(Created page with "{{ScrollBox|title=Source 2 Transform| {{KV|origin|coordinates|The world space origin of the entity.}} {{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}} {{KV...") |
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{{ | <onlyinclude>{{minititle|Source 2 Transform}} | ||
{{KV|origin|coordinates|The world space origin of the entity.}} | {{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}} | ||
{{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}} | {{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}} | ||
{{KV|scales|vector|The x, y, z scales of the entity. Not all entities can use this.}} | {{KV|Scale|intn=scales|vector|The x, y, z scales of the entity. Not all entities can use this.}} | ||
{{KV|Transform Locked|boolean|Lock the transform at its current value, | {{KV|Transform Locked|intn=transformLocked|boolean|Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.}} | ||
{{KV|Force Hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}} | {{KV|Force Hidden|intn= force_hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}} | ||
{{KV|Editor Only|boolean|Entity is only displayed in Hammer and will not appear in game.}} | {{KV|Editor Only|intn=editorOnly|boolean|Entity is only displayed in Hammer and will not appear in game.}}</onlyinclude> | ||
< | [[Category:Keyvalue Templates|Source 2 Transform]] | ||
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Latest revision as of 23:46, 22 June 2025
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.