Tf logic competitive: Difference between revisions
		
		
		
		
		
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| IS NEW Puddy (talk | contribs)  (Created page with "{{stub}}   {{tf2 point|tf_logic_competitive}}  ==Entity description== This entity is used to tell if the map support competitive.  ==Keyvalues== {{KV Targetname}}  ==Inputs==...") |  (-added class hierarchy, outputs) | ||
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| {{stub}} | {{stub}} | ||
| == | {{CD|CCompetitiveLogic|file1=1}} | ||
| This entity is used to tell if the map support competitive. | {{this is a|logical entity|game=Team Fortress 2|name=tf_logic_competitive}} This entity is used to tell if the map support competitive. | ||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| == | == Outputs == | ||
| {{ | {{O|OnSpawnRoomDoorsShouldLock|ac-is-this=1|Game rules is saying that we should now disable (home) spawn door triggers.}} | ||
| {{O|OnSpawnRoomDoorsShouldUnlock|ac-is-this=1|Game rules is saying that we should now enable (home) spawn door triggers.}} | |||
| {{O  | |||
Latest revision as of 15:49, 5 June 2025
|  Class hierarchy | 
|---|
| CCompetitiveLogic | 
|  tf_gamerules.cpp | 
tf_logic_competitive  is a   logical entity  available in  Team Fortress 2. This entity is used to tell if the map support competitive.
 Team Fortress 2. This entity is used to tell if the map support competitive.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnSpawnRoomDoorsShouldLock
- !activator = !caller = this entity
 Game rules is saying that we should now disable (home) spawn door triggers.
- OnSpawnRoomDoorsShouldUnlock
- !activator = !caller = this entity
 Game rules is saying that we should now enable (home) spawn door triggers.