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Tf weapon particle cannon: Difference between revisions

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(Created page with "{{tf2 point|tf_weapon_particle_cannon}} ==Entity description== The entity used for the [http://wiki.teamfortress.com/wiki/Soldier Soldier's] primary weapon known as the [http...")
 
m (Classifying as model entity)
 
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{{tf2 point|tf_weapon_particle_cannon}}
{{LanguageBar}}
{{TF2 topicon}}


==Entity description==
{{ent not in fgd}}
The entity used for the [http://wiki.teamfortress.com/wiki/Soldier Soldier's] primary weapon known as the [http://wiki.teamfortress.com/wiki/Cow_Mangler_5000 Cow Mangler 5000]. If this entity is spawned using ent_create tf_weapon_particle_cannon it will not appear in-game.
{{CD|CTFParticleCannon|file1=tf_weapon_particle_cannon.cpp}}
{{this is a|model entity|name=tf_weapon_particle_cannon|game=Team Fortress 2}}


==Keyvalues==
==Entity Description==
{{KV Targetname}}
The entity used for the {{tfwiki|Soldier|Soldier's}} primary weapon known as the {{tfwiki|Cow Mangler 5000}}. If this entity is spawned using <tt>ent_create tf_weapon_particle_cannon</tt>, it will not appear in-game.
 
==Inputs==
{{I Targetname}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Weapon}}

Latest revision as of 04:35, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CTFParticleCannon
CTFRocketLauncher
CTFWeaponBaseGun
CTFWeaponBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ tf_weapon_particle_cannon.cpp

tf_weapon_particle_cannon is a model entity available in Team Fortress 2 Team Fortress 2.

Entity Description

The entity used for the Tfwiki favicon.png Soldier's primary weapon known as the Tfwiki favicon.png Cow Mangler 5000. If this entity is spawned using ent_create tf_weapon_particle_cannon, it will not appear in-game.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.