Logic game event: Difference between revisions
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{{ | {{CD|CLogicGameEvent}} | ||
{{this is a|logical entity|name=logic_game_event|game=Left 4 Dead 2}} This entity allows firing of game events. As of this time, there are no parameters available. | |||
__NOTOC__ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Game Event Name|intn=eventName|string|Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.}} | |||
==Flags== | ==Flags== | ||
{{fl|1|userid field with activator}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|FireEvent|Fire the event}} | ||
{{ | |||
== Examples in official maps == | |||
* c6m1 and c6m2 | |||
:Fires foot_locker_opened event when opening a locker | |||
:{{confirm|used to track achievement for opening foot lockers ?}} | |||
* c7m3 | |||
{{ | :Fires generator_started event when starting generator | ||
:{{confirm|used to check for 3 generators started at once achievement ?}} |
Latest revision as of 04:53, 29 April 2025
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CLogicGameEvent |
logic_game_event
is a logical entity available in Left 4 Dead 2. This entity allows firing of game events. As of this time, there are no parameters available.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Game Event Name (eventName) <string>
- Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
Flags
- userid field with activator : [1]
Inputs
- FireEvent
- Fire the event
Examples in official maps
- c6m1 and c6m2
- Fires foot_locker_opened event when opening a locker
Confirm:used to track achievement for opening foot lockers ?
- c7m3
- Fires generator_started event when starting generator
Confirm:used to check for 3 generators started at once achievement ?