VTEST: Difference between revisions
Jump to navigation
Jump to search
3majsie1995 (talk | contribs) No edit summary |
m (Moved categories from subpage) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
'''.vtest''' is a format of Source Engine test scripts. It is the same as [[CFG]]. | |||
'''.vtest''' is a format of Source Engine test scripts. It is the same as | |||
They can be used to run in-game tests or to automate processes without using .cfg files. | They can be used to run in-game tests or to automate processes without using .cfg files. | ||
Line 10: | Line 6: | ||
Several working examples of testscripts can be found in the leaked -4 build of Half-Life 2. | Several working examples of testscripts can be found in the leaked -4 build of Half-Life 2. | ||
[[Category:File formats]] | |||
[[Category:Source]] | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{stub}} |
Latest revision as of 04:25, 6 January 2024
.vtest is a format of Source Engine test scripts. It is the same as CFG.
They can be used to run in-game tests or to automate processes without using .cfg files.
.vtest files must be placed in ModName\testscripts directory and can be runned by launching the engine with -testscript [filename]
command line argument (with .vtest extension).
Several working examples of testscripts can be found in the leaked -4 build of Half-Life 2.