Easter Eggs: Difference between revisions

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==[[Source SDK]]==
{{LanguageBar}}
{{Orphan|date=January 2024}}
 
{{clr}}
==Source SDK==
{{toc-right}}
===1337===
===1337===
In the July 2008 SDK release, the number of valid AI activities defined by Valve in '''ai_activity.h''' is exactly [[wikipedia:Leet|1337]].
In the July 2008 SDK release, the number of valid AI activities defined by Valve in '''ai_activity.h''' is exactly [[wikipedia:Leet|1337]].


[[Image:SDK_1337_easter_egg.png|frame|none|Clever.]]
[[File:SDK_1337_easter_egg.png]]


==[[Valve Hammer Editor]]==
==Hammer Editor==
===[[Hammer Go To Coordinates|Go To Coordinates]]===
===Go To Coordinates===
If you type the point <code>200 -4096 1154</code> in the [[Hammer Go To Coordinates|Go To Coordinates dialog]], the following dialog appears:
If you attempt to go to coordinates <code>200 -4096 1154</code> using the [[Hammer Go To Coordinates|Go To Coordinates dialog]] in {{Hammer|2.bold}}, the following dialog appears:


[[Image:Hammer goto easter egg.jpg]]
[[File:Hammer goto easter egg.jpg]]
 
This is in reference to the example coordinates given when you first open the dialog.


===Hammer Time!===
===Hammer Time!===
In Build 2513, when Hammer was called WorldCraft 3.40 instead, there is a rare chance that when starting up Hammer, a midi of "U can't touch this" will begin to play and at the bottom left of the screen where it says "For Help, press F1", instead shows the following strings "You can't touch this", "Stop, Hammer time!" and "Hammer time!". 3 of those strings are randomly selected to replace "For Help, press F1" at the bottom left. This lasts for about 3-4 seconds before returning to normal. This easter egg does not exist anymore on modern versions of the Hammer editor due to the fact that quickly checking HL2 editor and the GMod editor via a hex editor showed that "Hammer time!" was no longer in the program.
When you run Worldcraft 3.40 (later renamed to Hammer) from Build 2513 (including the 2003 {{hl2|2.bold}} leak) for the first time, a MIDI of "U can't touch this" will play, and the text that usually says "For Help, press F1" will instead show one of the following strings: "You can't touch this", "Stop, Hammer time!" and "Hammer time!". This lasts for about 3-4 seconds before returning to normal. Under normal circumstances, this Easter Egg will only activate on the first run of the program. However, you can reactivate it by changing the "Hammer time" value under <code>HKEY_CURRENT_USER\SOFTWARE\Valve\Hammer\General</code> in the Registry. This Easter Egg doesn't activate on modern versions of Hammer, as a search through the .exe in a hex editor shows that the string "Hammer time" isn't found in the file.
[[Image:WorldcraftHammerTimeEasterEgg.jpg]]
{{Question|When was the Easter Egg removed?}}
[[File:WorldcraftHammerTimeEasterEgg.jpg]]


==[[Day of Defeat: Source]]==
==Day of Defeat: Source==


===WTF===
===WTF===
The voice command <code>voice_wtf</code> makes the player say <code>Whiskey Tango Foxtrot!</code>
In {{dods|2.bold}}, the voice command <code>voice_wtf</code> makes the player say <code>Whiskey Tango Foxtrot!</code>.


==Half-Life: [[Blue Shift]]==
==Half-Life: Blue Shift==
{{todo|Find a better way to format this section}}


* ''Chapter 2: Insecurity''
* ''Chapter 2: Insecurity''
**Get the gun and ''all'' the ammo at the shooting range (17/51 in total) and go to the locker room. Open the locker to the left of where the armour hangs - the one that says "Calhoun" - and you will discover a box. Shoot up all your ammo into it, and it will break, revealing a chumtoad (purple alien frog).
**Get the gun and ''all'' the ammo at the shooting range (17/51 in total) and go to the locker room. Open the locker that says "Calhoun" - and you will find a box. Shoot it until it breaks, revealing a chumtoad (purple alien frog).
**In the locker room, find the toilet that is out of order, climb the toilet seat of the nearby toilet and jump to peek at the back of the closed door, and you'll find a poster of a face.
**In the locker room, there is an out-of-order toilet. Climb the seat of the nearby toilet, and jump to peek at the back of the closed door. You'll find a poster of a face.
**At the monitoring stations, if you watch the monitor showing the two scientists long enough, they will meet up and one of them will then do a little dance.
**At the monitoring stations, if you watch the monitor showing the two scientists long enough, they'll meet up and do a little dance.
* ''Chapter 4: Captive Freight''<br/>After having taken the hidden elevator down to the old lab, climb atop of the broken duct and look into the intact part to discover a face.
* ''Chapter 4: Captive Freight''
* ''Chapter 5: Focal Point''<br/>While in Xen, find a giant pool, turn on God mode, dive in, swim all the way to the bottom, find a wall with a crack in it, break it, and you'll find the entrance to Chumtoad's Lair. You can also find snarks in this area.
**After taking the hidden elevator down to the old lab, climb atop the broken duct and look into the intact part to discover another face.
 
* ''Chapter 5: Focal Point''
You can find Chumtoads lair without god or noclip, locate the body of liquid suggested in the previous paragraph(I recommend that you have at least above 70-80 health.) Now dive in the deep pond, go to the very bottom and look for a crack on a wall, make sure you don't run out of health, if your health gets below 50 or 40 before the wall is destroyed, quickly rise to the surface for air, (repeat until you find the crack in the wall,) then as soon as you find the crack, quickly break the wall the crack is on and go through the pipe, then break the plant web and jump out, then you find Chumtoad's lair, in there you find three chumtoads, then they'll disappear, and you'll find 10 snarks for use.
**While exploring Xen, you can find a large pool. If you dive in and swim all the way to the bottom (make sure to use [[god|God Mode]]), you'll find a wall with a crack in it. Break the wall, and you'll find the entrance to Chumtoad's Lair.
***While very difficult, you can enter Chumtoad's Lair without God Mode or [[Noclip]]. It requires a large amount of health and a couple of resurfaces for air, so make sure you're prepared before entering.


The above easter eggs above are demonstrated visually in these videos:
The above easter eggs above are demonstrated visually in these videos:
Line 39: Line 49:
[http://www.youtube.com/watch?v=71_ztdconzw Chumtoad's lair]
[http://www.youtube.com/watch?v=71_ztdconzw Chumtoad's lair]


==Half-Life: [[Opposing Force]]==
==Half-Life: Opposing Force==


===Duke Nukem?===
===Duke Nukem?===
<code>opposing force.gcf\sound\drill\dr2_add04.wav</code>: "It's time to kick ass and chew bubble gum, and I'm all outta bubble gum."
{{code|half-life\gearbox\sound\drill\dr2_add04.wav}}: "It's time to kick ass and chew bubble gum, and I'm all outta bubble gum."


A note about the source of the phrase: actually, Duke Nukem was using a line from the great 1988 Sci Fi flick, "They Live" where former-wrestler-turned-actor Rowdy Roddy Piper says "It's time to chew bubble gum and kick ass, and I'm all outta bubble gum" and then begins blasting away at some disbelieving aliens. In the video game Duke Nukem paraphrases a bit, swapping the two actions and dropping out the bubbles, changing the last part to "...and I'm all outta gum."
This is a reference to the iconic line, first used in [[w:They_Live | "They Live"]] from 1988, later used more famously in the 1991 game [[w:Duke Nukem|Duke Nukem]].


===Win the Game===
===Win the Game===
The unused sound, {{code|half-life\gearbox\sound\misc\dsbossit.wav}}, after audio processing has been applied: "To win the game you must kill me, Randy Pitchford."


After processing <code>opposing force.gcf\sound\misc\dsbossit.wav</code> (unused sound): "To win the game you must kill me, Randy Pitchford."
This is a reference to [[w:Doom II|Doom II]], whose final boss (Icon of Sin) played a reversed and pitched-down sample of John Romero speaking a similar sentence.
 
GoldWave&rarr;Effects&rarr;(Reverse + Playback Rate&rarr;16000 + Filter&rarr;Noise Reduction&rarr;Initial noise)


This is likely a reference to Doom II, whose final boss played a reversed and pitched-down sample of John Romero speaking a similar sentence.
Audio processing used: GoldWave → Effects → (Reverse + Playback Rate → 16000 + Filter → Noise Reduction → Initial noise)


===Haiku===
===Haiku===
Open the console and enter <code>haiku</code> to make the game put together a random {{wiki|haiku}} for you. All the lines can be found in the file ''opfor.dll''.
Open the console and enter <code>haiku</code>. Text will appear onscreen of a [[w:Haiku | haiku]], put together using random lines. Every line can be found in the file ''opfor.dll''.
[[Image:haiku.jpg|frame|left|150px|A possible haiku]]{{clr}}
[[File:haiku.jpg|frame|left|150px|A possible haiku]]


[[Category:Glossary]]
{{clr}}
 
 
NOTE: Make sure you have a game started for the {{wiki|haiku}} to work.


==Half-Life==
==Half-Life==


===Name in "On A Rail"===
===Dave Riller===


Beneath a certain set of stairs, you'll find a crate. Break it, and destroy the vent cover that was underneath the crate. Crawl into it, and you will eventually reach a room with some satchels, a dead marine and a headcrab. On one of the walls to your left (relative to the way you came in) you will see some RILLER text made out of brushes. Dave Riller is designer of this map. It is a bit hard to spot at first, as it is textured the same as the walls are, but the flashlight makes it a bit easier.
Beneath a set of stairs in "On a Rail", you'll find a crate. Break it, and destroy the vent cover that was underneath the crate. Crawl into it, eventually reaching a HECU outpost with some satchels, a dead marine and a headcrab. On a wall to your left, you will see the word "RILLER" made out of brushes. This is a reference to [https://half-life.fandom.com/wiki/Dave_Riller Dave Riller], a level designer for Valve. It is a bit hard to spot at first, as it has the same texture as the walls.


==Half Life 2==
==Half-Life 2==


===Water Hazard===
===Water Hazard===


In the last map of the chapter you arrive in a wide open mud flat area, bordered by the dam leading to Black Mesa East, containing a combine warehouse and a attacker helicopter. For this explanation, assume that the helicopter is already taken care of.
In the last map of the chapter, you arrive in a wide and muddy area, bordered by the dam leading to Black Mesa East, containing a combine warehouse and an attack helicopter.


At the start of the map, come out of the tunnel, through the mini "canyon" and turn left. Drive lengthways up the map and through the gateway until you reach a small wall at the very far end with two pipes in the side; the right one is blocked but the left one is open. Next, enable god mode or noclip (whichever is easiest to get past the radioactive sludge) and follow the pipe into the hill. At the end, you should come out into a cave where a lone Vortigaunt is roasting some headcrabs.
After defeating the helicopter and opening the gate, go through the warehouse and grab all health kits and suit charge (it will help immensely). Next, drive until you find a wall with two pipes; the right one is blocked but the left one is open. Climb into the tunnel using the airboat. Once you're ready, sprint through the toxic water (jumping reduces how long you're in it) until you find a split in the pipe. Take the turn, and continue sprinting until you find solid ground. Here, you find the singing vortiguant, who sings to the player and talks about the story. While you're listening, take a moment to absolutely slam the health kits and suit charge they give you in the cave. Once you're done, repeat the steps you did to enter the cave, but backwards.


===LOST (TV Series)===
Behind a large white boiler in White Forest, there is a monitor displaying the text ">: 4 8 15 16 23 42", as well as a combination of the White Forest and [[w:Dharma_Initiative | Dharma]] logos. This is a reference to the TV-series [[w:Lost_(TV_series) | Lost]].


If you do not want to cheat and go with the Half-life 2 story go to the warehouse with the metro police and grab the health, battery, ammo. After that, your health and power should be 100/100 now locate the tunnel suggested in the previous paragraph, using the airboat to prop you up, get in the tunnel then now sprint quickly on the sludge while jumping repetitively till you find a corner pipe, now quickly sprint up to the camp looking grounds, now that your health stopped dropping, you can relax until you get back out, them being forgiving in this game, they supplied you with health kits and batteries make sure you take them before making a trip back outside.
<gallery>
File:LOST.PNG | The monitor
File:Eastereggs_LOST2.PNG | The combined White Forest/Dharma logo.
</gallery>


===LOST (TV Series)===
==Team Fortress 2==
In White Forest, behind a large white boiler there is a monior with ">: 4 8 15 16 23 42" text and combined Dharma/White Forest logo, obviously referencing the popular TV-series [http://abc.go.com/shows/lost LOST (ABC)].


[[File:LOST.PNG|LOST (ABC) reference in Valve Hammer Editor]]
===Team Fortress Birthday===
[[File:Eastereggs_LOST2.PNG|LOST (ABC) reference in Valve Hammer Editor]]


==Team Fortress 2==
Activated on the birthday of the original Team Fortress (both '''August 24''', when the Team Fortress was released as a Quake conversion, and '''December 22''', when the game was released standalone on the QuakeWorld 2.0 engine), all players wear birthday hats, all gibs turn into birthday presents, and any time you hit someone with a weapon, balloons slowly float away out of them.
[[image:Bday_gib01.jpg|thumb|A birthday package with the name "gib01".]]
This is activated on the birthday of the original Team Fortress, which is either '''August 24''', when the Team Fortress was released as a Quake total conversion, or '''December 22''', when the game was released standalone on the QuakeWorld 2.0 engine. All players wear birthday hats, all gibs turn into birthday presents and any time you hit someone with a weapon, balloons slowly float away out of them.


You can find birthday servers by typing in the search box in the custom tab birthday, then it should list the servers with a birthday cvar on.
This can also be activated with a birthday [[Console variable | cvar]], creating the side effect of "birthday servers", servers who constantly have the birthday effects on.


[[image:Bday_hat.jpg|thumb|A birthday hat.]]
<gallery>
{{clr}}
File:Bday_gib01.jpg | A birthday package with the name "gib01"
File:Bday_hat.jpg | A birthday hat
</gallery>


==Portal==
==Portal==
[[image:caution this is sparta portal.jpg|thumb|A funny wet floor sign.]]
[[File:caution this is sparta portal.jpg|thumb|A funny wet floor sign.]]
 
A funny wet floor sign, found inside the "{{code|portal\portal_pak_dir.vpk}}" archive in the "{{code|materials/models/props_facemovie/wet_floor_sign}}" directory, with the text "THIS IS SPARTA!" sprawled across it in tape. This is a reference to the 2007 film [[w:300_(film) | 300]]. Interestingly, no matching wet floor sign model exists elsewhere in the files for this texture to be put on.
{{cls}}


This funny wet floor sign texture file can be found exploring the "portal content.gcf" archive with the [[GCFScape]] tool in the "portal/materials/models/props_facemovie/wet_floor_sign" directory. This is an obvious reference to the 2007 film ''[http://en.wikipedia.org/wiki/300_%28film%29 300]''. No wet floor sign model exist.
{{clr}}
==Counter-Strike: Global Offensive==
==Counter-Strike: Global Offensive==
===The Boiler===
===The Boiler===
In the map de_inferno there is a room in Apartments that is referred to as "Boiler" on the games release it was a simple closed door. Fans soon noticed that the room was accessible in Counter-Strike Source and after an update a change note said that boiler had been added to boiler and the door was slightly opened to reveal the boiler. Later another update was released and the boiler was moved to the truck outside "Ruins" at the B Site.
{{question|Does this belong here?}}
In the map "de_inferno", there is a room in Apartments that is referred to as "Boiler". On the games release, it was simply a closed door, however fans soon noticed it was accessible in {{css|2.bold}}. After an update to {{csgo|2.bold}}, the door was slightly open, revealing a boiler inside. Later, another update moved the boiler to the truck outside "Ruins" at B Site.
 
{{cls}}
 
[[Category:Glossary]]

Latest revision as of 12:57, 13 July 2025

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Source SDK

1337

In the July 2008 SDK release, the number of valid AI activities defined by Valve in ai_activity.h is exactly 1337.

SDK 1337 easter egg.png

Hammer Editor

Go To Coordinates

If you attempt to go to coordinates 200 -4096 1154 using the Go To Coordinates dialog in Hammer Hammer, the following dialog appears:

Hammer goto easter egg.jpg

This is in reference to the example coordinates given when you first open the dialog.

Hammer Time!

When you run Worldcraft 3.40 (later renamed to Hammer) from Build 2513 (including the 2003 Half-Life 2 Half-Life 2 leak) for the first time, a MIDI of "U can't touch this" will play, and the text that usually says "For Help, press F1" will instead show one of the following strings: "You can't touch this", "Stop, Hammer time!" and "Hammer time!". This lasts for about 3-4 seconds before returning to normal. Under normal circumstances, this Easter Egg will only activate on the first run of the program. However, you can reactivate it by changing the "Hammer time" value under HKEY_CURRENT_USER\SOFTWARE\Valve\Hammer\General in the Registry. This Easter Egg doesn't activate on modern versions of Hammer, as a search through the .exe in a hex editor shows that the string "Hammer time" isn't found in the file.

Icon-silk-question.png Question: When was the Easter Egg removed?

WorldcraftHammerTimeEasterEgg.jpg

Day of Defeat: Source

WTF

In Day of Defeat: Source Day of Defeat: Source, the voice command voice_wtf makes the player say Whiskey Tango Foxtrot!.

Half-Life: Blue Shift

Todo: Find a better way to format this section
  • Chapter 2: Insecurity
    • Get the gun and all the ammo at the shooting range (17/51 in total) and go to the locker room. Open the locker that says "Calhoun" - and you will find a box. Shoot it until it breaks, revealing a chumtoad (purple alien frog).
    • In the locker room, there is an out-of-order toilet. Climb the seat of the nearby toilet, and jump to peek at the back of the closed door. You'll find a poster of a face.
    • At the monitoring stations, if you watch the monitor showing the two scientists long enough, they'll meet up and do a little dance.
  • Chapter 4: Captive Freight
    • After taking the hidden elevator down to the old lab, climb atop the broken duct and look into the intact part to discover another face.
  • Chapter 5: Focal Point
    • While exploring Xen, you can find a large pool. If you dive in and swim all the way to the bottom (make sure to use God Mode), you'll find a wall with a crack in it. Break the wall, and you'll find the entrance to Chumtoad's Lair.
      • While very difficult, you can enter Chumtoad's Lair without God Mode or Noclip. It requires a large amount of health and a couple of resurfaces for air, so make sure you're prepared before entering.

The above easter eggs above are demonstrated visually in these videos:

Captive freight face and Calhoun chumtoad

Locker room toilet face and dancing scientist

Chumtoad's lair

Half-Life: Opposing Force

Duke Nukem?

half-life\gearbox\sound\drill\dr2_add04.wav: "It's time to kick ass and chew bubble gum, and I'm all outta bubble gum."

This is a reference to the iconic line, first used in "They Live" from 1988, later used more famously in the 1991 game Duke Nukem.

Win the Game

The unused sound, half-life\gearbox\sound\misc\dsbossit.wav, after audio processing has been applied: "To win the game you must kill me, Randy Pitchford."

This is a reference to Doom II, whose final boss (Icon of Sin) played a reversed and pitched-down sample of John Romero speaking a similar sentence.

Audio processing used: GoldWave → Effects → (Reverse + Playback Rate → 16000 + Filter → Noise Reduction → Initial noise)

Haiku

Open the console and enter haiku. Text will appear onscreen of a haiku, put together using random lines. Every line can be found in the file opfor.dll.

A possible haiku

Half-Life

Dave Riller

Beneath a set of stairs in "On a Rail", you'll find a crate. Break it, and destroy the vent cover that was underneath the crate. Crawl into it, eventually reaching a HECU outpost with some satchels, a dead marine and a headcrab. On a wall to your left, you will see the word "RILLER" made out of brushes. This is a reference to Dave Riller, a level designer for Valve. It is a bit hard to spot at first, as it has the same texture as the walls.

Half-Life 2

Water Hazard

In the last map of the chapter, you arrive in a wide and muddy area, bordered by the dam leading to Black Mesa East, containing a combine warehouse and an attack helicopter.

After defeating the helicopter and opening the gate, go through the warehouse and grab all health kits and suit charge (it will help immensely). Next, drive until you find a wall with two pipes; the right one is blocked but the left one is open. Climb into the tunnel using the airboat. Once you're ready, sprint through the toxic water (jumping reduces how long you're in it) until you find a split in the pipe. Take the turn, and continue sprinting until you find solid ground. Here, you find the singing vortiguant, who sings to the player and talks about the story. While you're listening, take a moment to absolutely slam the health kits and suit charge they give you in the cave. Once you're done, repeat the steps you did to enter the cave, but backwards.

LOST (TV Series)

Behind a large white boiler in White Forest, there is a monitor displaying the text ">: 4 8 15 16 23 42", as well as a combination of the White Forest and Dharma logos. This is a reference to the TV-series Lost.

Team Fortress 2

Team Fortress Birthday

Activated on the birthday of the original Team Fortress (both August 24, when the Team Fortress was released as a Quake conversion, and December 22, when the game was released standalone on the QuakeWorld 2.0 engine), all players wear birthday hats, all gibs turn into birthday presents, and any time you hit someone with a weapon, balloons slowly float away out of them.

This can also be activated with a birthday cvar, creating the side effect of "birthday servers", servers who constantly have the birthday effects on.

Portal

A funny wet floor sign.

A funny wet floor sign, found inside the "portal\portal_pak_dir.vpk" archive in the "materials/models/props_facemovie/wet_floor_sign" directory, with the text "THIS IS SPARTA!" sprawled across it in tape. This is a reference to the 2007 film 300. Interestingly, no matching wet floor sign model exists elsewhere in the files for this texture to be put on.

Counter-Strike: Global Offensive

The Boiler

Icon-silk-question.png Question: Does this belong here?

In the map "de_inferno", there is a room in Apartments that is referred to as "Boiler". On the games release, it was simply a closed door, however fans soon noticed it was accessible in Counter-Strike: Source Counter-Strike: Source. After an update to Counter-Strike: Global Offensive Counter-Strike: Global Offensive, the door was slightly open, revealing a boiler inside. Later, another update moved the boiler to the truck outside "Ruins" at B Site.