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Causes the [[model]] to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.  
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{{this is a|QC command|name=$opaque}} It causes the [[model]] to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.


== Syntax ==
== Syntax ==
$opaque
$opaque


[[Category:QC Commands|o]]
== See also ==
 
* [[$mostlyopaque]] - Similar command for models that have translucent materials, which renders in two passes.
== See Also ==
* [[$mostlyopaque]] - Similar command for models that have translucent materials.
 
[[Category:QC Commands|opaque]]

Latest revision as of 17:44, 3 August 2025

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$opaque is a QC command available in all Source Source games. It causes the model to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.

Syntax

$opaque

See also

  • $mostlyopaque - Similar command for models that have translucent materials, which renders in two passes.