Func wall toggle: Difference between revisions
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Bug:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly! (tested in:
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Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Deprecated (talk | contribs) m (Add obsolete template) |
(This is case for every brush entity so not needed to be mentioned here specifically) |
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{{obsolete}} | {{tabs|func_wall_toggle|goldsrc=1|source=1|main=source}} | ||
{{ | {{obsolete|entity=1|replacement={{ent|func_brush}}}} | ||
{{CD|CFuncWallToggle|file1=bmodels.cpp}} | |||
{{this is a|brush entity|name=func_wall_toggle}} {{base brush legacy|func_brush}} | |||
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been deprecated by the {{ent|func_brush}} with its ''Solidity'' property set to ''Toggle''. | |||
A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible. | |||
{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with func_brush|tested={{l4d2}}}} | |||
{{bug|tested={{tf2}}|<!--bug with VBSP setting angles kv instead of properly transforming geometry-->This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated [[instance]]s, it will not be rotated correctly!}} | |||
{{bug| | |||
__NOTOC__ | |||
== Keyvalues == | == Keyvalues == | ||
{{ | {{Brush rendering note}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Flags == | == Flags == | ||
{{fl|1|Starts Invisible}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}} | ||
== See Also == | |||
* {{ent|func_brush}} | |||
* {{ent|func_illusionary}} | |||
* {{ent|func_wall}} |
Latest revision as of 07:48, 4 May 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: func_brush.
It has since been deprecated by: func_brush.
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CFuncWallToggle |
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func_wall_toggle
is a brush entity available in all Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.


Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Starts Invisible : [1]
Inputs
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.