Talk:Env cascade light: Difference between revisions

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m (Pinsplash moved page Talk:Env cascade lighting to Talk:Env cascade light: moving this page to the CORRECT NAME. AAAAAAAA.)
 
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== Doesn't seem to work on OS X ==
== Doesn't seem to work on OS X ==
From what I've seen online and from my own experience, this entity lacks Mac support and doesn't render on OS X. --[[User:EricBecker|EricBecker]] ([[User talk:EricBecker|talk]]) 21:18, 21 July 2015 (UTC)
From what I've seen online and from my own experience, this entity lacks Mac support and doesn't render on OS X. --[[User:EricBecker|EricBecker]] ([[User talk:EricBecker|talk]]) 21:18, 21 July 2015 (UTC)
== Suggestion: Possible split between CSGO and BMS csm? ==
The way I see it, CSM is much different in the BMS implementation than it is in the CSGO implementation; there are much more features on BMS than CSGO that it could confuse people coming here for the CSGO version. We should probably split this page into a BMS specific page and a CSGO specific page, due to the sheer amount of BMS specific content. -[[User:Equalizer5118|Equalizer]], aka the better pickaxe ([[User talk:Equalizer5118|talk]]) 10:09, 28 September 2024 (PDT)
'''"that it could confuse people coming here for the CSGO version"''' ---- We already have note {{only|{{xe}}}}/{{only|{{bms}}}} ?
It could make more sense when I'll add '''Bugs/Limitations''' paragraph (I'm not going to add it soon at least for 2 month) ([[User talk:MyGamepedia|talk]]) 20:27, 28 September 2024 (PDT)
== The Sun Is Leaking ==
This probably isn't the right page to note this, but attempting to implement CSM without also implementing an alpha channel for lightmaps can result in [https://www.youtube.com/watch?si&v=medO4xV3GWQ weird side effects].<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 09:59, 3 December 2024 (PST)
:It seems to be possible for the level designer to sidestep by [https://www.youtube.com/watch?si&v=LzUM7CcAPug putting some void inside the wall].<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 15:13, 4 December 2024 (PST)
::The sun in the mod is [[env_global_light]], this is just projected texture that shines through skybox texture. It doesn't do anything with CSM. You can read about it here https://sears2424.github.io/posts/learning-sdk/. <br/>— [[User:MyGamepedia|MyGamepedia]] ([[User_talk:MyGamepedia|talk]]) 10:01, 5 December 2024 (PST)
:::Biohazard's implementation, among others, are referred to within the community as "fake CSM". [[CSM]] redirects here, which is why I tentatively use this talk page.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 07:48, 5 December 2024 (PST)

Latest revision as of 08:50, 5 December 2024

Doesn't seem to work on OS X

From what I've seen online and from my own experience, this entity lacks Mac support and doesn't render on OS X. --EricBecker (talk) 21:18, 21 July 2015 (UTC)

Suggestion: Possible split between CSGO and BMS csm?

The way I see it, CSM is much different in the BMS implementation than it is in the CSGO implementation; there are much more features on BMS than CSGO that it could confuse people coming here for the CSGO version. We should probably split this page into a BMS specific page and a CSGO specific page, due to the sheer amount of BMS specific content. -Equalizer, aka the better pickaxe (talk) 10:09, 28 September 2024 (PDT)


"that it could confuse people coming here for the CSGO version" ---- We already have note (only in Xengine)/(only in Black Mesa) ?

It could make more sense when I'll add Bugs/Limitations paragraph (I'm not going to add it soon at least for 2 month) (talk) 20:27, 28 September 2024 (PDT)

The Sun Is Leaking

This probably isn't the right page to note this, but attempting to implement CSM without also implementing an alpha channel for lightmaps can result in weird side effects.
SirYodaJedi (talk) 09:59, 3 December 2024 (PST)

It seems to be possible for the level designer to sidestep by putting some void inside the wall.
SirYodaJedi (talk) 15:13, 4 December 2024 (PST)
The sun in the mod is env_global_light, this is just projected texture that shines through skybox texture. It doesn't do anything with CSM. You can read about it here https://sears2424.github.io/posts/learning-sdk/.
MyGamepedia (talk) 10:01, 5 December 2024 (PST)
Biohazard's implementation, among others, are referred to within the community as "fake CSM". CSM redirects here, which is why I tentatively use this talk page.
SirYodaJedi (talk) 07:48, 5 December 2024 (PST)