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Baseprojectile: Difference between revisions

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{{lang|Baseprojectile}}
{{LanguageBar}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{hl2 point|baseprojectile}} It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
{{CD|CBaseSpriteProjectile|file1=cbasespriteprojectile.cpp}}
{{this is a|point entity|except-multi={{l4ds|4}} and {{css|4}}|name=baseprojectile}}
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.


This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}.
{{confusion|This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}.}}
 
{{code class|CBaseSpriteProjectile|cbasespriteprojectile.cpp}}


[[Category:Base Weapon Entities]]
[[Category:Base Weapon Entities]]

Latest revision as of 06:13, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CBaseSpriteProjectile
CSprite
CBaseEntity
C++ cbasespriteprojectile.cpp

baseprojectile is a point entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series and Counter-Strike: Source Counter-Strike: Source. It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.

Warning.pngRisk of Confusion:This entity should not be confused with CBaseProjectile, which is tied to proj_base.