Func bulletshield: Difference between revisions

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{{lang|Func bulletshield}}
{{LanguageBar}}
{{obsolete}}
{{obsolete|entity=1}}
{{hl2 brush|func_bulletshield}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled.
{{CD|CFuncBulletShield|file1=func_bulletshield.cpp}}
 
{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets.<br>
{{code class|CFuncBulletShield|func_bulletshield.cpp}}
See [[Blockbullets]] for ways to block bullets.

Latest revision as of 18:23, 1 June 2025

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncBulletShield
CFuncBrush
CBaseEntity
C++ func_bulletshield.cpp

func_bulletshield is a brush entity available in Half-Life 2 Half-Life 2. This is an unused entity that seems to have been specifically for blocking bullets.
See Blockbullets for ways to block bullets.