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Info ladder dismount: Difference between revisions

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{{wrongtitle|title=info_ladder_dismount}}
{{LanguageBar}}
{{CD|CInfoLadderDismount|file1=1}}
{{this is a|point entity|name=info_ladder_dismount}}  
It sets the dismount points for ladders in the {{Half-Life 2 series|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>.


==Entity Description==
== Keyvalues ==
An entity to handle endpoints for multiple ladders that are too close to each other.  
{{KV Targetname}}
{{KV|LadderName|intn=target|target_destination|If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.}}


==Availability==
== See also ==
{{in game|point}} {{game-base}}
* {{ent|func_useableladder}}
{{in code|class=???|file=???}}
 
==Keyvalues==
*{{kv parentname}}
*'''target'''
:<target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.
 
==Inputs==
*{{i parentname}}
 
==See also==
*[[func_useableladder]]
 
[[Category:Entities]]

Latest revision as of 08:04, 3 March 2025

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C++ Class hierarchy
CInfoLadderDismount
CBaseEntity
C++ func_ladder.cpp

info_ladder_dismount is a point entity available in all Source Source games. It sets the dismount points for ladders in the Half-Life 2 series Half-Life 2 series. When the player is on a ladder, near an info_ladder_dismount, and facing it, they can press their use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the info_ladder_dismount.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

LadderName (target) <targetname>
If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.

See also