Baseprojectile: Difference between revisions
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Risk of Confusion:This entity should not be confused with CBaseProjectile, which is tied to proj_base.
(Created page with "{{ent not in fgd}} {{base point|baseprojectile}} It is an invisible, non-functional projectile. Basically just a coding template for new projectile entities. {{code class|CBa...") |
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{{ent not in fgd}} | {{LanguageBar}} | ||
{{ | {{ent not in fgd|nolink=1}} | ||
{{CD|CBaseSpriteProjectile|file1=cbasespriteprojectile.cpp}} | |||
{{this is a|point entity|except-multi={{l4ds|4}} and {{css|4}}|name=baseprojectile}} | |||
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2. | |||
{{ | {{confusion|This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}.}} | ||
[[Category:Base Weapon Entities]] | |||
Latest revision as of 05:13, 19 May 2025
| CBaseSpriteProjectile |
baseprojectile is a point entity available in all
Source games except ![]()
Left 4 Dead series and
Counter-Strike: Source.
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.