Talk:Trigger transition: Difference between revisions
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:I don't see why not. {{ent|report_entities}} should be helpful in determining that. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 12:22, 2 August 2018 (UTC) | :I don't see why not. {{ent|report_entities}} should be helpful in determining that. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 12:22, 2 August 2018 (UTC) | ||
:<code>logic_relay</code> is descended from CServerOnlyEntity, which is not transferred across level transitions. I haven't tested this, but you can try parenting it to a physical entity like the player or an NPC. Turn SmartEdit off and use "parentname" or just the "SetParent" input. --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 16:00, 2 August 2018 (UTC) | |||
:: Neat, so parenting point entities actually has a use (I verified this ingame). I'll put this info onto the parenting stuff since that's the only use I have found for parenting point entities. --[[User:Ficool2|Ficool2]] ([[User talk:Ficool2|talk]]) 17:07, 2 August 2018 (UTC) |
Latest revision as of 10:07, 2 August 2018
Point entites?
"Any entities which are within the trigger_transition brush volume will then go to the next map."
Even point entites such as logic_relay??
--FATAL_ERROR (talk) 10:36, 2 August 2018 (UTC)
- I don't see why not. report_entities should be helpful in determining that. Pinsplash (talk) 12:22, 2 August 2018 (UTC)
logic_relay
is descended from CServerOnlyEntity, which is not transferred across level transitions. I haven't tested this, but you can try parenting it to a physical entity like the player or an NPC. Turn SmartEdit off and use "parentname" or just the "SetParent" input. --Blixibon (talk) 16:00, 2 August 2018 (UTC)