Env glow (Source): Difference between revisions

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(Created page with "{{ent not in fgd}} {{base_point|env_glow}} ==Entity description== Legacy support for Half Life, functionally identical to env_sprite. It creates a sprite in the worl...")
 
m (SirYodaJedi moved page Env glow to Env glow (Source))
 
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{{ent not in fgd}}
#REDIRECT [[Env sprite]]
{{base_point|env_glow}}
[[Category:Source Base Entities]]
 
[[Category:Point Entities]]
==Entity description==
[[Category:Entities]]
Legacy support for Half Life, functionally identical to [[env_sprite]].
It creates a [[sprite]] in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the [[VTF]] compile parameters (in which case you should be using [[env_sprite_oriented]]).
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}}
 
{{bug|In Source builds older than 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game.}}
 
== Keyvalues ==
 
{{KV env_sprite}}
 
== Flags ==
 
{{Fl env_sprite}}
 
== Inputs ==
 
{{I env_sprite}}
 
== Outputs ==
 
{{O Targetname}}
 
== See also ==
 
* [[env_sprite]]
* [[env_sprite_oriented]]
* [[env_sprite_clientside]]
* [[env_fire]]
* [[env_steam]]
* [[env_lightglow]]

Latest revision as of 14:38, 30 April 2025

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