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Test effect: Difference between revisions

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{{stub}}
{{stub}}
{{ent not in fgd}}
{{ent not in fgd}}
{{base point|test_effect}}
{{this is a|point entity|name=test_effect}}
Unknown purpose. This entity can only be activated by using the <code>Use</code> input. When used, it creates a small sphere of yellow beams striking at its origin for a few seconds.
Unknown purpose. This entity can only be activated by using the <code>Use</code> input. When used, it creates a small sphere of yellow beams striking at its origin for a few seconds.
[[File:Test_effect.png|thumb|An example in {{bms|4}}.]]
== Keyvalues ==
{{KV Targetname}}
== Inputs ==
{{I|[[Use]]|Plays the effect.}}
== FGD Code ==
{{todo}}

Latest revision as of 08:37, 1 November 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

test_effect is a point entity available in all Source Source games. Unknown purpose. This entity can only be activated by using the Use input. When used, it creates a small sphere of yellow beams striking at its origin for a few seconds.

An example in Black Mesa Black Mesa.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Use
Plays the effect.

FGD Code

[Todo]