Game player team: Difference between revisions
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{{ | {{CD|CGamePlayerTeam|file1=1}} | ||
{{this is a|logical entity|name=game_player_team}} It changes the team of the player who activates it. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|game_team_master to use|intn=target|string}} | |||
{{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | |||
== Flags == | == Flags == | ||
{{fl|1|Remove On fire}} | |||
{{fl|2|Kill Player}} | |||
{{fl|4|Gib Player}} | |||
{{ |
Latest revision as of 05:19, 29 April 2025
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CGamePlayerTeam |
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game_player_team
is a logical entity available in all Source games. It changes the team of the player who activates it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- game_team_master to use (target) <string>
- Master (Obsolete) (master) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- Remove On fire : [1]
- Kill Player : [2]
- Gib Player : [4]