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Game player team: Difference between revisions

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{{base point|game_player_team}} It changes the team of the player who activates it.
{{CD|CGamePlayerTeam|file1=1}}
 
{{this is a|logical entity|name=game_player_team}} It changes the team of the player who activates it.  
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.


== Keyvalues ==
== Keyvalues ==
{{KV|game_team_master to use|string}}
{{KV|Master (Obsolete)|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV|game_team_master to use|intn=target|string}}
{{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}}


== Flags ==
== Flags ==
* 1 : Remove On fire
{{fl|1|Remove On fire}}
* 2 : Kill Player
{{fl|2|Kill Player}}
* 4 : Gib Player
{{fl|4|Gib Player}}
 
== Inputs ==
{{I Targetname}}
 
== Outputs ==
{{O Targetname}}

Latest revision as of 05:19, 29 April 2025

C++ Class hierarchy
CGamePlayerTeam
CRulePointEntity
CRuleEntity
CBaseEntity
C++ maprules.cpp

game_player_team is a logical entity available in all Source Source games. It changes the team of the player who activates it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

game_team_master to use (target) <string>
Master (Obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

Remove On fire : [1]
Kill Player : [2]
Gib Player : [4]