Func croc: Difference between revisions

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{{LanguageBar}}
{{CD|CFuncCroc|base=CBaseTrigger|file1=1}}
[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]]
[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]]
{{this is a|brush entity|name=func_croc|game=Team Fortress 2}}


{{tf2 brush|func_croc}}
This entity is a variant of {{ent|trigger_hurt}} that has crocodiles. When a player is killed by the brush, a [[entity_croc|crocodile]] will be shown surfacing to bite them.


Crocs live here!
== Keyvalues ==  
 
 
 
 
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Model|intn=croc_model|string|The model to be used for the spawned {{ent|entity_croc}}. Default <code>models/props_island/crocodile/crocodile.mdl</code>}}
{{KV|Filter Name|intn=filtername|filterclass|Optional filter to use to see if activator triggers me}}
{{KV TFTeam}}
{{KV TFTeam}}
{{KV|Filter Name|filter|A filter entity to test potential activators against.}}
{{KV EnableDisable}}


==Inputs==
== Inputs ==
{{I Targetname}}
{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O|OnEat|Fired when the entity consumes a player.}}
{{IO|OnEat|Fired when the entity consumes a player.}}
{{O|OnEatRed|Fired when the entity consumes a player on the RED team.}}
{{IO|OnEatRed|Fired when the entity consumes a player on the RED team.}}
{{O|OnEatBlue|Fired when the entity consumes a player on the BLU team.}}
{{IO|OnEatBlue|Fired when the entity consumes a player on the BLU team.}}

Latest revision as of 13:39, 21 April 2025

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C++ Class hierarchy
CFuncCroc
CBaseTrigger
CBaseToggle
CBaseEntity
C++ func_croc.cpp
cp_mercenarypark's crocodiles

func_croc is a brush entity available in Team Fortress 2 Team Fortress 2.

This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Model (croc_model) <string>
The model to be used for the spawned entity_croc. Default models/props_island/crocodile/crocodile.mdl
Filter Name (filtername) <filter>
Optional filter to use to see if activator triggers me
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnEat
Fired when the entity consumes a player.
OnEatRed
Fired when the entity consumes a player on the RED team.
OnEatBlue
Fired when the entity consumes a player on the BLU team.