Talk:Choosing Player Models: Difference between revisions
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I tried to re-create the SWAT player model with different texture and use it in my map. The player working fine, but the viewmodel (v_model) arms aren't correct. I spent a lot of time with this .kv file, so: | I tried to re-create the SWAT player model with different texture and use it in my map. The player working fine, but the viewmodel (v_model) arms aren't correct. I spent a lot of time with this .kv file, so: | ||
# If I use default players it works fine, even if I different players with any of the arms. | # If I use default players it works fine, even if I different players with any of the arms. | ||
# If I use my custom player model, the arms aren't working (they are | # If I use my custom player model, the arms aren't working (they are heavy phoenix arms) | ||
# I recreated and renamed the arm model of the swat, it works in model viewer, but not works in game. | # I recreated and renamed the arm model of the swat, it works in model viewer, but not works in game. | ||
# I downloaded some player models, they are placed in ROOT/models/player/custom_player/"creator"/"player", I couldn't bring them in game. | # I downloaded some player models, they are placed in ROOT/models/player/custom_player/"creator"/"player", I couldn't bring them in game. | ||
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'''How do I modify the .kv file to accept theese models?''' | '''How do I modify the .kv file to accept theese models?''' | ||
Like the ct player is ''models/player/ctm_tek.mdl'' and its arms are ''models/weapons/ct_tek_arm.mdl'' and ''models/weapons/v_models/arms/tek/v_sleeve_tek.mdl''<br /> | Like the ct player is ''models/player/ctm_tek.mdl'' and its arms are ''models/weapons/ct_tek_arm.mdl'' and ''models/weapons/v_models/arms/tek/v_sleeve_tek.mdl''<br /> | ||
These are placed as the default ones placed.<br /> | |||
* The solution: Your player model name have to be a basic model's name (like ctm_swat) with modifyed variant (eg varX varY..). | |||
== Faction images? == | |||
Or are the links to counterstrike.fandom.com ok? --[[User:Popcorn|Popcorn]] ([[User talk:Popcorn|talk]]) 19:36, 8 September 2021 (PDT) |
Latest revision as of 19:36, 8 September 2021
Why if I try to change models for Co-op Strike Mission gamemode, it's anyway stay on ST6 models? --★Fatal_Error★ (talk) 06:08, 9 May 2017 (UTC)
Custom player model for custom map
I tried to re-create the SWAT player model with different texture and use it in my map. The player working fine, but the viewmodel (v_model) arms aren't correct. I spent a lot of time with this .kv file, so:
- If I use default players it works fine, even if I different players with any of the arms.
- If I use my custom player model, the arms aren't working (they are heavy phoenix arms)
- I recreated and renamed the arm model of the swat, it works in model viewer, but not works in game.
- I downloaded some player models, they are placed in ROOT/models/player/custom_player/"creator"/"player", I couldn't bring them in game.
How do I modify the .kv file to accept theese models?
Like the ct player is models/player/ctm_tek.mdl and its arms are models/weapons/ct_tek_arm.mdl and models/weapons/v_models/arms/tek/v_sleeve_tek.mdl
These are placed as the default ones placed.
- The solution: Your player model name have to be a basic model's name (like ctm_swat) with modifyed variant (eg varX varY..).
Faction images?
Or are the links to counterstrike.fandom.com ok? --Popcorn (talk) 19:36, 8 September 2021 (PDT)