Func bulletshield: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added Prefab (External link))
(hl2 only)
 
(7 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{hl2 brush|func_bulletshield}}
{{LanguageBar}}
{{stub}}
{{obsolete|entity=1}}
==Entity Description ==
{{CD|CFuncBulletShield|file1=func_bulletshield.cpp}}
The keyvalues and spawnflags of this entity are identical to [[func_brush]], {{Bug|Doesn't work at all? Please Confirm.}}
{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets.<br>
 
See [[Blockbullets]] for ways to block bullets.
== External link ==
* [http://gamebanana.com/prefabs/5775 Prefab - Block Bullets
{{note|This doesn't block the player }}

Latest revision as of 18:23, 1 June 2025

English (en)Translate (Translate)
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncBulletShield
CFuncBrush
CBaseEntity
C++ func_bulletshield.cpp

func_bulletshield is a brush entity available in Half-Life 2 Half-Life 2. This is an unused entity that seems to have been specifically for blocking bullets.
See Blockbullets for ways to block bullets.