Reflection: Difference between revisions
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{{disambig}} | |||
Reflection is used in two ways in Source: | Reflection is used in two ways in Source: | ||
*See [[Cubemap]] for the method of prebaked reflections used on brushes and models specified with {{ent|env_cubemap}}. | |||
*See [[Cubemap]] for the method of prebaked reflections used on brushes and models specified with | |||
*See [[Water_(shader)]] for the real-time reflection used on Water. | *See [[Water_(shader)]] for the real-time reflection used on Water. | ||
*See [[LightmappedReflective]] for real time reflection used on flat surfaces like mirrors. | |||
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Latest revision as of 13:46, 23 December 2020
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
Reflection is used in two ways in Source:
- See Cubemap for the method of prebaked reflections used on brushes and models specified with env_cubemap.
- See Water_(shader) for the real-time reflection used on Water.
- See LightmappedReflective for real time reflection used on flat surfaces like mirrors.