Env starfield: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(removed spam)
m (→‎Inputs: Substituted IO templates)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:env_starfield}}
{{LanguageBar}}
[[File:Env starfield.jpg|thumb|300px|right]]
[[File:Env starfield.jpg|thumb|300px|right]]
{{hl2 point|env_starfield}}
{{CD|CEnvStarfield|file1=env_starfield.cpp}}
{{this is a|point entity|name=env_starfield|game=Half-Life 2 series}} This creates the starfield effect used in the {{ent|d1_trainstation_01}} intro for Half-Life 2.


{{note|This is not the entity used in the {{ent|c5a1}} outro in Half-Life. That is a system of 42 {{ent|func_train}}s.}}


==Entity description==
{{bug|Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.}}
Creates the starfield effect used in [[HL1]] outro and [[HL2]] intro.


== Keyvalues ==
{{bug|If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.}}
 
{{stray ent|{{portal}}}}
 
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}


== Inputs ==
==Inputs==
{{I Targetname}}
{{I|TurnOn|Turn on}}
{{IO|TurnOn|Turn on}}
{{I|TurnOff|Turn off}}
{{IO|TurnOff|Turn off}}
{{I|SetDensity|param=float|Set the density of the starfield. It's a multiplier, so 1 is the default.}}
{{IO|SetDensity|Set the density of the starfield. It's a multiplier, so 1 is the default.|param=float}}
 
== Outputs ==
{{O Targetname}}


==See also==
==See also==
* [[script_intro]]
*{{ent|script_intro}}
* [[env_smokestack]]

Latest revision as of 10:54, 21 April 2025

English (en)Translate (Translate)
Env starfield.jpg
C++ Class hierarchy
CEnvStarfield
CBaseEntity
C++ env_starfield.cpp

env_starfield is a point entity available in Half-Life 2 series Half-Life 2 series. This creates the starfield effect used in the d1_trainstation_01 intro for Half-Life 2.

Note.pngNote:This is not the entity used in the c5a1 outro in Half-Life. That is a system of 42 func_trains.
Icon-Bug.pngBug:Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.  [todo tested in ?]
Icon-Bug.pngBug:If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.  [todo tested in ?]
Note.pngNote:This entity is also in the code for Portal. Its functionality is not guaranteed.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TurnOn
Turn on
TurnOff
Turn off
SetDensity <floatRedirectInput/float>
Set the density of the starfield. It's a multiplier, so 1 is the default.

See also