Env starfield: Difference between revisions
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Note:This is not the entity used in the c5a1 outro in Half-Life. That is a system of 42 func_trains.
Bug:Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around. [todo tested in ?]
Bug:If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused. [todo tested in ?]
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{{ | {{LanguageBar}} | ||
[[File:Env starfield.jpg|thumb|300px|right]] | [[File:Env starfield.jpg|thumb|300px|right]] | ||
{{ | {{CD|CEnvStarfield|file1=env_starfield.cpp}} | ||
{{this is a|point entity|name=env_starfield|game=Half-Life 2 series}} This creates the starfield effect used in the {{ent|d1_trainstation_01}} intro for Half-Life 2. | |||
{{note|This is not the entity used in the {{ent|c5a1}} outro in Half-Life. That is a system of 42 {{ent|func_train}}s.}} | |||
{{bug|Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.}} | |||
== Keyvalues == | {{bug|If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.}} | ||
{{stray ent|{{portal}}}} | |||
==Keyvalues== | |||
{{KV Targetname}} | {{KV Targetname}} | ||
== Inputs == | ==Inputs== | ||
{{I | {{I|TurnOn|Turn on}} | ||
{{I|TurnOff|Turn off}} | |||
{{ | {{I|SetDensity|param=float|Set the density of the starfield. It's a multiplier, so 1 is the default.}} | ||
{{ | |||
==See also== | ==See also== | ||
* | *{{ent|script_intro}} | ||
Latest revision as of 10:54, 21 April 2025


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CEnvStarfield |
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env_starfield
is a point entity available in Half-Life 2 series. This creates the starfield effect used in the d1_trainstation_01 intro for Half-Life 2.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- TurnOn
- Turn on
- TurnOff
- Turn off
- SetDensity <float >
- Set the density of the starfield. It's a multiplier, so 1 is the default.