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#redirect [[SteamVR Home]]
 
{{Note|{{Dest|4}} was replaced with {{VRHome|4}}. See about it [[Special:Redirect/revision/208347|here]].}}
{{otherlang2
|title = Destinations
|zh-cn=Destinations:zh-cn
}}
[[File:Destinations_workshop_banner.png]]
 
Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
 
* '''[http://store.steampowered.com/app/453170 Download Destinations]''' -  Download Destinations Workshop Tools for free on Steam
 
== Creator Resources ==
 
==== Basics ====
 
* '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
 
* '''[[Destinations/Destinations_Checklist|Destinations Checklist]]''' - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.
 
 
==== '''<span style="color: red">New:</span>''' Using Destinations Workshop Tools ====
 
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools
 
* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview|Using Hammer]]''' - Overview of Hammer - Destinations Workshop Tools's level editor
 
* '''[[Dota_2_Workshop_Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI
 
* '''[[Destinations/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into Destinations Workshop Tools.
 
* '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
 
* '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination.
 
 
==== '''<span style="color: red">New:</span>''' Creating 3D Environment Destinations ====
 
* '''[[Destinations/SteamVR Environment|Converting a SteamVR Environment]]''' - Learn how to quickly turn your SteamVR environment into a Destination.
 
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer
 
* '''[[Dota_2_Workshop_Tools/Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor
 
* '''[[Dota_2_Workshop_Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials
 
* '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor
 
 
==== Creating Photogrammetry Destinations ====
 
* '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination.
 
* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
 
* '''[[Destinations/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
 
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.
 
 
==== Scripting ====
 
* '''<span style="color: red">Updated:</span>''' '''[[Destinations/Scripting|Scripting]]'''
 
* '''[[Destinations/Scripting/API|Script API]]'''
 
 
==== Additional Resources ====
 
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community.
 
 
== Example Content ==
Content included in Destinations to help serve as examples of what can be done:
 
* '''English Church''' - A scene constructed via photogrammetry that has some information about the process we used to create it.
 
* '''Mars''' - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
 
* '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
 
* '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound.
 
* '''Arcade Toss''' - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
 
* '''Valve Lobby''' - Visit the Valve office in Bellevue, Washington in Destinations!  A photogrammetry scene with information nodes about this lobby space.
 
* '''La Pedrera''' - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.
 
[[Category:Destinations]]

Latest revision as of 01:47, 27 May 2023

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Note.pngNote:Destinations Destinations was replaced with SteamVR Home SteamVR Home. See about it here.