User:Campaignjunkie/Pacing: Difference between revisions

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{{stub}}
(still heavily under construction, will add much more later, just making this so I remember to do it)
(still heavily under construction, will add much more later, just making this so I remember to do it)


Pacing refers to the organization and timing of gameplay in a single-player level.
Pacing refers to the organization and timing of gameplay in a single-player level.
(how am I going to diagram pacing? a timeline?)


==Implementation==
==Implementation==


===Metastasis 1===
===[[MINERVA|Metastasis 1]] <sup>([[Source]])</sup>===
Why do I keep using this map? It's too perfect. I swear.
Why do I keep using this map? It's too perfect. I swear.
(the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses)
(the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses)


===Lost Coast===
===[[Citadel]] <sup>([[Source]])</sup>===
 
 
===[[Lost Coast]] <sup>([[Source]])</sup>===
The player arrives at the monastery and expects combat, only to encounter... nothing.
The player arrives at the monastery and expects combat, only to encounter... nothing.
(must... add.. more.)
(must... add.. more.)


[[Category:Theory]]
[[Category:Theory]]

Latest revision as of 12:48, 5 January 2007

Stub

This article or section is a stub. You can help by expanding it.

(still heavily under construction, will add much more later, just making this so I remember to do it)

Pacing refers to the organization and timing of gameplay in a single-player level.

(how am I going to diagram pacing? a timeline?)

Implementation

Metastasis 1 (Source)

Why do I keep using this map? It's too perfect. I swear. (the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses)

Citadel (Source)

Lost Coast (Source)

The player arrives at the monastery and expects combat, only to encounter... nothing. (must... add.. more.)