User:Campaignjunkie/Pacing: Difference between revisions
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(will add much more later, just making this so I remember to do it) | (still heavily under construction, will add much more later, just making this so I remember to do it) | ||
Pacing refers to the organization and timing of gameplay in a single-player level. | |||
(how am I going to diagram pacing? a timeline?) | |||
==Implementation== | |||
===[[MINERVA|Metastasis 1]] <sup>([[Source]])</sup>=== | |||
Why do I keep using this map? It's too perfect. I swear. | |||
(the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses) | |||
===[[Citadel]] <sup>([[Source]])</sup>=== | |||
===[[Lost Coast]] <sup>([[Source]])</sup>=== | |||
The player arrives at the monastery and expects combat, only to encounter... nothing. | |||
(must... add.. more.) | |||
[[Category:Theory]] |
Latest revision as of 12:48, 5 January 2007
(still heavily under construction, will add much more later, just making this so I remember to do it)
Pacing refers to the organization and timing of gameplay in a single-player level.
(how am I going to diagram pacing? a timeline?)
Implementation
Metastasis 1 (Source)
Why do I keep using this map? It's too perfect. I swear. (the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses)
Citadel (Source)
Lost Coast (Source)
The player arrives at the monastery and expects combat, only to encounter... nothing. (must... add.. more.)