Hangover: Difference between revisions
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{{ | {{Orphan|date=January 2024}} | ||
{{infotable | |||
|type=m1 | |||
|state=1 | |||
|engine=2 | |||
|img=[[File:Hangover Chapter1 header.jpg|320px|Hangover header image]] | |||
|base={{hl2|4}} | |||
|released=Nov 22, 2015 | |||
|moddb=mods/hangover | |||
|download=https://www.moddb.com/mods/hangover/downloads | |||
}} | |||
== Overview == | == Overview == | ||
Gordon Freeman finds himself on the | Gordon Freeman finds himself on the seashore with a terrible hangover. He is surrounded by empty beer bottles, a few headcrab corpses, and a bicycle. He does not remember anything about how he got there, or what happened there, or the night before. He sets off to find out, and as usual, gets into a bunch of “fun” activities along the way. | ||
== History == | == History == | ||
Development (and getting to know the Steam engine and learning the Hammer editor along the way) started back in February | Development (and getting to know the Steam engine and learning the Hammer editor along the way) started back in February 2009. | ||
It is the author's first released | It is the author's first released mod for {{hl2|4}}. | ||
Development was considered finished in the summer of 2012, then patiently waited for a couple of graffiti just to find that in the meantime the Source SDK has changed so much that the same levels can't be simply compiled anymore in 2015. It would require too much work to update the levels (convert intricate constructions and large portions of the levels from brushes to meshes) just to be able to recompile them, along with the graffiti, with the current tools. | |||
The originally compiled levels from 2012 were released in November 2015. (Players will just have to imagine those graffiti onto some empty walls where they were intended to be.) :-) | |||
{{moddb|hangover|Hangover on ModDB}} | |||
{{moddb|hangover/downloads|Download Hangover}} | |||
== Team == | == Team == | ||
Idea, Design and Construction | Idea, Design, and Construction | ||
* Peter Urbanics | * Peter Urbanics | ||
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== Media == | == Media == | ||
<gallery mode=nolines widths=320px heights=192px> | |||
<gallery> | |||
File:Hl2 2015-11-22 09-48-02-762.jpg|screenshot01 | File:Hl2 2015-11-22 09-48-02-762.jpg|screenshot01 | ||
File:Hl2 2015-11-22 09-51-34-182.jpg|screenshot02 | File:Hl2 2015-11-22 09-51-34-182.jpg|screenshot02 | ||
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File:Hl2 2015-11-22 10-54-21-749.jpg|screenshot18 | File:Hl2 2015-11-22 10-54-21-749.jpg|screenshot18 | ||
File:All graffiti together.jpg|graffiti | File:All graffiti together.jpg|graffiti | ||
File:Hangover Chapter1 Capsule.jpg|Hangover capsule image | |||
File:Hangover Chapter1 header.jpg|Hangover header image | |||
</gallery> | </gallery> | ||
== External links == | == External links == | ||
* {{moddb|hangover|ModDB}} | |||
* {{moddb|hangover/news/released76|Released}} |
Latest revision as of 13:27, 29 April 2024

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January 2024
Hangover | |
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Type | Single Player Modification |
Engine | ![]() |
Based on | ![]() |
Release Date | Nov 22, 2015 |
Overview
Gordon Freeman finds himself on the seashore with a terrible hangover. He is surrounded by empty beer bottles, a few headcrab corpses, and a bicycle. He does not remember anything about how he got there, or what happened there, or the night before. He sets off to find out, and as usual, gets into a bunch of “fun” activities along the way.
History
Development (and getting to know the Steam engine and learning the Hammer editor along the way) started back in February 2009.
It is the author's first released mod for Half-Life 2.
Development was considered finished in the summer of 2012, then patiently waited for a couple of graffiti just to find that in the meantime the Source SDK has changed so much that the same levels can't be simply compiled anymore in 2015. It would require too much work to update the levels (convert intricate constructions and large portions of the levels from brushes to meshes) just to be able to recompile them, along with the graffiti, with the current tools. The originally compiled levels from 2012 were released in November 2015. (Players will just have to imagine those graffiti onto some empty walls where they were intended to be.) :-)
Hangover on ModDB
Download Hangover
Team
Idea, Design, and Construction
- Peter Urbanics
English Proof Writing and Rewriting
- Robert Wright - Auxor
Graffiti Vandal
- Taks Tipson
Voiceacting
- NPC Citizen: Stephanie Eldracher
- NPC Miner1: Rob Martens
- NPC Miner2: Matthew Leigh - [VGN] Chronos[Ha-G]|KK
- NPC Miner3: Phillip Marlowe - PlanetPhillip
Playtesting
- Clay Allen - Claytonian
- Robert Wright - Auxor
Beta Testing
- Beta Testers Collective
- Shaun Friend - Mman
- Christopher Dossor