Hangover: Difference between revisions

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{{ModStatus|engine=Source|game=Orange Box|mode=sp|status=alpha}}
{{Orphan|date=January 2024}}
{{infotable
|type=m1
|state=1
|engine=2
|img=[[File:Hangover Chapter1 header.jpg|320px|Hangover header image]]
|base={{hl2|4}}
|released=Nov 22, 2015
|moddb=mods/hangover
|download=https://www.moddb.com/mods/hangover/downloads
}}


== Overview ==
== Overview ==
Gordon Freeman finds himself on the sea shore with a terrible hangover. He is surrounded by empty beer bottles, a few headcrab corpses and a bicycle. He does not remember anything about how he got there, or what happened there, or the night before. He sets off to find out, and as usual gets into a bunch of “fun” activities along the way.
Gordon Freeman finds himself on the seashore with a terrible hangover. He is surrounded by empty beer bottles, a few headcrab corpses, and a bicycle. He does not remember anything about how he got there, or what happened there, or the night before. He sets off to find out, and as usual, gets into a bunch of “fun” activities along the way.


== History ==
== History ==
Development (and getting to know the Steam engine and learning the Hammer editor along the way) started back in February of 2009.  
Development (and getting to know the Steam engine and learning the Hammer editor along the way) started back in February 2009.  
It is the author's first released map/MOD for Half-Life 2.
It is the author's first released mod for {{hl2|4}}.
Development considered finished in summer of 2012, than patiently waited for a couple of graffiti just to find that in the meantime the source SDK has changed so much that the same levels can't be simply compiled anymore in 2015. It would require too much work to update the levels (convert intricate constructions and large portions of the levels from brushes to meshes) just to be able to compile them again, along with the graffiti, with the current tools.  
 
The original compiled levels from 2012 are released in 2015 November. (Players will just have to imagine those graffiti onto some empty walls where they were intended to be.) :-)
Development was considered finished in the summer of 2012, then patiently waited for a couple of graffiti just to find that in the meantime the Source SDK has changed so much that the same levels can't be simply compiled anymore in 2015. It would require too much work to update the levels (convert intricate constructions and large portions of the levels from brushes to meshes) just to be able to recompile them, along with the graffiti, with the current tools.  
The originally compiled levels from 2012 were released in November 2015. (Players will just have to imagine those graffiti onto some empty walls where they were intended to be.) :-)
 
{{moddb|hangover|Hangover on ModDB}}
{{moddb|hangover/downloads|Download Hangover}}


== Team ==
== Team ==
Idea, Design and Construction
Idea, Design, and Construction
* Peter Urbanics
* Peter Urbanics


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== Media ==
== Media ==
See [http://www.moddb.com/mods/hangover the Mod Database].
<gallery mode=nolines widths=320px heights=192px>
<gallery>
File:Hl2 2015-11-22 09-48-02-762.jpg|screenshot01
File:Hl2 2015-11-22 09-48-02-762.jpg|screenshot01
File:Hl2 2015-11-22 09-51-34-182.jpg|screenshot02
File:Hl2 2015-11-22 09-51-34-182.jpg|screenshot02
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File:Hl2 2015-11-22 10-54-21-749.jpg|screenshot18
File:Hl2 2015-11-22 10-54-21-749.jpg|screenshot18
File:All graffiti together.jpg|graffiti
File:All graffiti together.jpg|graffiti
File:Hangover Chapter1 Capsule.jpg|Hangover capsule image
File:Hangover Chapter1 header.jpg|Hangover header image
</gallery>
</gallery>
[[File:Hangover Chapter1 header.jpg|thumbnail|Hangover header image]]
[[File:Hangover Hangover Chapter1 Capsule.jpg|thumbnail|Hangover capsule image]]


== External links ==
== External links ==
*{{Moddb|13888}}
* {{moddb|hangover|ModDB}}
 
* {{moddb|hangover/news/released76|Released}}
[[Category:Help Wanted]]

Latest revision as of 13:27, 29 April 2024

Hangover
Released-64px.png Released!
Hangover header image
Download
TypeSingle Player Modification
EngineSource Source
Based onHalf-Life 2 Half-Life 2
Release Date Nov 22, 2015
 
ModDB

Overview

Gordon Freeman finds himself on the seashore with a terrible hangover. He is surrounded by empty beer bottles, a few headcrab corpses, and a bicycle. He does not remember anything about how he got there, or what happened there, or the night before. He sets off to find out, and as usual, gets into a bunch of “fun” activities along the way.

History

Development (and getting to know the Steam engine and learning the Hammer editor along the way) started back in February 2009. It is the author's first released mod for Half-Life 2 Half-Life 2.

Development was considered finished in the summer of 2012, then patiently waited for a couple of graffiti just to find that in the meantime the Source SDK has changed so much that the same levels can't be simply compiled anymore in 2015. It would require too much work to update the levels (convert intricate constructions and large portions of the levels from brushes to meshes) just to be able to recompile them, along with the graffiti, with the current tools. The originally compiled levels from 2012 were released in November 2015. (Players will just have to imagine those graffiti onto some empty walls where they were intended to be.) :-)

Hangover on ModDB Hangover on ModDB Download Hangover Download Hangover

Team

Idea, Design, and Construction

  • Peter Urbanics

English Proof Writing and Rewriting

  • Robert Wright - Auxor

Graffiti Vandal

  • Taks Tipson

Voiceacting

  • NPC Citizen: Stephanie Eldracher
  • NPC Miner1: Rob Martens
  • NPC Miner2: Matthew Leigh - [VGN] Chronos[Ha-G]|KK
  • NPC Miner3: Phillip Marlowe - PlanetPhillip

Playtesting

  • Clay Allen - Claytonian
  • Robert Wright - Auxor

Beta Testing

  • Beta Testers Collective
  • Shaun Friend - Mman
  • Christopher Dossor

Media

External links