Template:Hl1 Appearflags: Difference between revisions
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Dr. Orange (talk | contribs) (Created page with keyvalues defined in the fgd. For use with other templates to create all base classes defined in halflife.fgd) |
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<onlyinclude>{{fl|2048|Not In [[Deathmatch]]|Prevent this entity from attempting to spawn when {{cmd|deathmatch}} (multiplayer) is enabled.{{tip|This is intercepted ''before'' the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the [[edict]] limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as [[monster]]s and {{ent|info_null|engine=goldsrc}}, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.}} }}</onlyinclude> | |||
[[Category:Flag Templates|Appearflags]] |
Latest revision as of 06:55, 7 May 2025
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.