Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Warning:Despite fire rate appearing variable, it is actually hardcoded to 1.5
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{{CD|CFuncTankCombineCannon|file1=func_tank.cpp}} | |||
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{{this is a|brush entity|name=func_tank_combine_cannon|game=Half-Life 2 series}} This entity forms the basis of the three-way [http://combineoverwiki.net/wiki/Autogun Combine Autogun] seen in Episode Two on {{ent|ep2_outland_09}}. It is operated by an {{ent|npc_enemyfinder_combinecannon}} and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two. | |||
{{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | |||
{{stray ent|{{portal}} {{portal2}} {{bms}}}} | |||
{{note | ==Flags== | ||
{{Fl BaseTank}} | |||
==Keyvalues== | |||
{{Brush rendering note}} | |||
{{KV Targetname}} | |||
{{KV | |||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{Warning|Despite fire rate appearing variable, it is actually hardcoded to 1.5}} | |||
==Inputs== | |||
{{I|DisableHarrass|Disable the cannon tracking an unseen player.}} | |||
{{I|EnableHarrass|Allow the cannon to track and pester a player who is hiding (by default, it can).}} | |||
== Inputs == | |||
{{ | |||
{{ | |||
{{I BaseTank}} | {{I BaseTank}} | ||
== Outputs == | ==Outputs== | ||
{{ | {{O|OnShotAtPlayer|Fired every time the cannon shoots at the player.}} | ||
{{O BaseTank}} | {{O BaseTank}} |
Latest revision as of 18:51, 1 June 2025


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CFuncTankCombineCannon |
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func_tank_combine_cannon
is a brush entity available in Half-Life 2 series. This entity forms the basis of the three-way Combine Autogun seen in Episode Two on ep2_outland_09. It is operated by an npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two.

Flags
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Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
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Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player.
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (by default, it can).
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Outputs
- OnShotAtPlayer
- Fired every time the cannon shoots at the player.
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