Category:Team Fortress Classic Level Design: Difference between revisions
		
		
		
		
		
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[[  | {{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}}  | ||
{{TFC}} This page contains articles relating specifically to level design for {{TFC}}[[Team Fortress Classic]].   | |||
__NOTOC__  | |||
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==   | == Getting Started ==  | ||
===   | * [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)]  | ||
[[  | :* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]  | ||
[[  | * [[TFC Level Creation/Configuring Hammer for TFC|Configuring Hammer for Team Fortress Classic]]  | ||
== General ==  | |||
*[[List of Team Fortress Classic entities]]  | |||
*[[List of Team Fortress Classic skies]]  | |||
==Tutorials==  | |||
*[[Spawn_Room_(Team_Fortress_Classic)|Spawn Room]]  | |||
*[[Ammo pack (TFC)|Ammo pickups]]  | |||
*[[Create a invade and defend map for Team Fortress Classic]]  | |||
*[[Create a territorial control map for Team Fortress Classic]]  | |||
*[[Create a capture the flag map for Team Fortress Classic]]  | |||
*[[Create a hunted map for Team Fortress Classic]]  | |||
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== Additional Information ==  | |||
===Forge Game Data===  | |||
*[[Team Fortress Classic.fgd|Team Fortress Classic FGD]]  | |||
==External Tools==  | |||
===General===  | |||
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site]  | |||
===Compiling Programs===  | |||
* [[ZHLT|Zoner's Half-Life Tools]]  | |||
* [[VHLT|Vluzacn's Map Compile Tools]]  | |||
===Modelling Programs===  | |||
* [[MilkShape 3D|MilkShape 3D (purchase required)]]  | |||
:[http://www.milkshape3d.com/ Download]  | |||
* [[Blender| Blender (free)]]  | |||
:[https://www.blender.org/download/ Download]  | |||
* [[3DS Max|3ds Max (purchase required)]]  | |||
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download]  | |||
===Texture Editors===  | |||
* [https://www.gimp.org/downloads/ GIMP (free)]  | |||
* [https://www.photoshop.com/products Photoshop (purchase required)]  | |||
* [https://gamebanana.com/tools/4774 Wally (free)]  | |||
===Alternative Mapping Tools===  | |||
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.   | |||
* [http://sledge-editor.com/ Sledge] An alternative to Hammer for GoldSource. The program is currently in beta stage.  | |||
{{category end}}  | |||
[[Category:Level_Design]][[Category:Team_Fortress_Classic]][[Category:Entry pages]]  | |||
Latest revision as of 20:30, 27 June 2025
 This page contains articles relating specifically to level design for 
Team Fortress Classic. 
Getting StartedGeneralTutorials | 
Additional InformationForge Game DataExternal ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools | 
Pages in category "Team Fortress Classic Level Design"
The following 2 pages are in this category, out of 2 total.