Tf point weapon mimic: Difference between revisions

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{{CD|CTFPointWeaponMimic|file1=tf_point_weapon_mimic.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_point_weapon_mimic}} It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.
{{bug|hidetested=1|While a different model can be used on the projectiles, the collision of the model might be off.}}
{{bug|hidetested=1|If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.}}


Tf_point_weapon_mimic is an entity used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.
==Keyvalues==
{{KV Targetname}}
{{KV|Weapon Type|intn=WeaponType|choices|Which projectiles to fire.}}
:* 0 : Rockets
:* 1 : Grenades
:* 2 : Arrows
:* 3 : Stickies
{{KV|Fire Sound|intn=FireSound|string|The sound to be played when fired. {{bug|hidetested=1|Does not work.}}}}
{{KV|Particle Effect|intn=ParticleEffect|string|The particle effect to be played when fired.}}
{{KV|Model Override|intn=ModelOverride|string|The model to apply onto projectiles when fired.}}
{{KV|Model Scale|intn=ModelScale|integer|Scale for the projectile model. {{bug|hidetested=1|Not implemented for rockets or arrows}}}}
{{KV|Minimum Speed|intn=SpeedMin|integer|Minimum speed for each projectile.}}
{{KV|Maximum Speed|intn=SpeedMax|integer|Maximum speed for each projectile.}}
{{KV|Damage|intn=Damage|integer|Damage for the projectile.}}
{{KV|Splash Radius|intn=SplashRadius|integer|Splash radius for the projectile.}}
{{KV|Spread Angle|intn=SpreadAngle|integer|Random spread for each projectile fired.}}
{{KV|Always Crits|intn=Crits|boolean|All shots are crits.}}


==Inputs==
{{I|DetonateStickies|Detonates all Stickies, regardless if they're activated or not.}}
{{I|FireMultiple|Fire multiple projectiles.|param=integer}}
{{I|FireOnce|Fire a single projectile.}}


{{bug|While a different model can be used on the projectiles, the colision of the model might be off}}


[[Category: Team Fortress 2 Entities]]
[[Category: Team Fortress 2 Entities]]

Latest revision as of 07:16, 20 May 2025

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C++ Class hierarchy
CTFPointWeaponMimic
CPointEntity
CBaseEntity
C++ tf_point_weapon_mimic.cpp

tf_point_weapon_mimic is a point entity available in Team Fortress 2 Team Fortress 2. It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.

Icon-Bug.pngBug:While a different model can be used on the projectiles, the collision of the model might be off.
Icon-Bug.pngBug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Weapon Type (WeaponType) <choices>
Which projectiles to fire.
  • 0 : Rockets
  • 1 : Grenades
  • 2 : Arrows
  • 3 : Stickies
Fire Sound (FireSound) <string>
The sound to be played when fired.
Icon-Bug.pngBug:Does not work.
Particle Effect (ParticleEffect) <string>
The particle effect to be played when fired.
Model Override (ModelOverride) <string>
The model to apply onto projectiles when fired.
Model Scale (ModelScale) <integer>
Scale for the projectile model.
Icon-Bug.pngBug:Not implemented for rockets or arrows
Minimum Speed (SpeedMin) <integer>
Minimum speed for each projectile.
Maximum Speed (SpeedMax) <integer>
Maximum speed for each projectile.
Damage (Damage) <integer>
Damage for the projectile.
Splash Radius (SplashRadius) <integer>
Splash radius for the projectile.
Spread Angle (SpreadAngle) <integer>
Random spread for each projectile fired.
Always Crits (Crits) <boolean>
All shots are crits.

Inputs

DetonateStickies
Detonates all Stickies, regardless if they're activated or not.
FireMultiple <integerRedirectInput/integer>
Fire multiple projectiles.
FireOnce
Fire a single projectile.