Category:Team Fortress Classic Level Design: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Dr. Orange (talk | contribs) | No edit summary | ||
| (19 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{LanguageBar}} | ||
| {{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} | |||
| [[ | {{TFC}} This page contains articles relating specifically to level design for {{TFC}}[[Team Fortress Classic]].  | ||
| __NOTOC__ | |||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
| {{category newcolumn|rowspan= | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
| ==  | == Getting Started == | ||
| ===  | * [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)] | ||
| [[ | :* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | ||
| * [[TFC Level Creation/Configuring Hammer for TFC|Configuring Hammer for Team Fortress Classic]] | |||
| == General == | |||
| *[[List of Team Fortress Classic entities]] | |||
| *[[List of Team Fortress Classic skies]] | |||
| ==Tutorials== | |||
| *[[Spawn_Room_(Team_Fortress_Classic)|Spawn Room]] | |||
| *[[Ammo pack (TFC)|Ammo pickups]] | |||
| *[[Create a invade and defend map for Team Fortress Classic]] | |||
| *[[Create a territorial control map for Team Fortress Classic]] | |||
| *[[Create a capture the flag map for Team Fortress Classic]] | |||
| *[[Create a hunted map for Team Fortress Classic]] | |||
| {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | |||
| == Additional Information == | |||
| ===Forge Game Data=== | |||
| *[[Team Fortress Classic.fgd|Team Fortress Classic FGD]] | |||
| ==External Tools== | |||
| ===General=== | |||
| * [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site] | |||
| ===Compiling Programs=== | |||
| * [[ZHLT|Zoner's Half-Life Tools]] | |||
| * [[VHLT|Vluzacn's Map Compile Tools]] | |||
| ===Modelling Programs=== | |||
| * [[MilkShape 3D|MilkShape 3D (purchase required)]] | |||
| :[http://www.milkshape3d.com/ Download] | |||
| * [[Blender| Blender (free)]] | |||
| :[https://www.blender.org/download/ Download] | |||
| * [[3DS Max|3ds Max (purchase required)]] | |||
| :[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download] | |||
| ===Texture Editors=== | |||
| * [https://www.gimp.org/downloads/ GIMP (free)] | |||
| * [https://www.photoshop.com/products Photoshop (purchase required)] | |||
| * [https://gamebanana.com/tools/4774 Wally (free)] | |||
| ===Alternative Mapping Tools=== | |||
| * [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.  | |||
| * [http://sledge-editor.com/ Sledge] An alternative to Hammer for GoldSource. The program is currently in beta stage. | |||
| {{category end}} | |||
| [[Category:Level_Design]][[Category:Team_Fortress_Classic]][[Category:Entry pages]] | |||
Latest revision as of 21:30, 27 June 2025
 This page contains articles relating specifically to level design for
 This page contains articles relating specifically to level design for  Team Fortress Classic.
Team Fortress Classic. 
| Getting StartedGeneralTutorials | Additional InformationForge Game DataExternal ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools | 
Pages in category "Team Fortress Classic Level Design"
The following 2 pages are in this category, out of 2 total.

























