User:Zevensoft: Difference between revisions

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I'm an experienced mapper with the Half-Life engine, worked on mods such as UP and NNC, and I am currently working on a HL2 recreation of hogwarts.
I'm an experienced mapper with the Half-Life engine, worked on mods such as UP and NNC, and I am currently working on a TC.
 
Currently attending University of Ballarat studying "Bachelor of Applied Computer - Games Technologies" and helping teach "Certificate IV in Information Technology - Games".
 
[http://developer.valvesoftware.com/w/index.php?title=Special:Contributions&hideminor=0&namespace=&target=Zevensoft&limit=500&offset=0 Wiki Contributions]


==Mod Experience==
==Mod Experience==
* {{HL1}} Uncrossable Parallel - Head Mapper, Technical Mapping Expert
* {{HL1}} [http://www.planethalflife.com/uncrossable Uncrossable Parallel] - Head Mapper, Technical Mapping Expert
* {{HL1}} Naruto Ninja Chronicles - Mapper
* {{HL1}} Naruto Ninja Chronicles - Mapper
* {{HL1}} Half-Life Rally - Beta Tester
* {{HL1}} [[Half-Life Rally]] - Beta Tester
* {{HL1}} Bloodhound: A Detective Story - Art Director, Head Mapper
* {{HL1}} Bloodhound: A Detective Story - Art Director, Head Mapper
* {{HL2}} The Magical World of Harry Potter - Project Lead, Mapping Director
* {{HL2}} D'ni Legacy: Source - Level Design


==Maps==
==Maps==
===Deathmatch Classic===
===[[Deathmatch Classic]]===
* [http://www.snarkpit.net/maps.php?map=500 The Forge]
* [http://www.snarkpit.net/maps.php?map=500 The Forge]
* [http://www.snarkpit.net/maps.php?map=501 Hydrophobia]
* [http://www.snarkpit.net/maps.php?map=501 Hydrophobia]
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* [http://www.snarkpit.net/maps.php?map=652 Aquaplex] (Incomplete)
* [http://www.snarkpit.net/maps.php?map=652 Aquaplex] (Incomplete)


===Half-Life Rally===
===[[Half-Life Rally]]===
* [http://www.snarkpit.net/maps.php?map=995 Swerve Shot]
* [http://www.snarkpit.net/maps.php?map=995 Swerve Shot]
* [http://www.snarkpit.net/maps.php?map=1258 Right On Cue]
* [http://www.snarkpit.net/maps.php?map=1258 Right On Cue]
* [http://www.snarkpit.net/maps.php?map=1007 Citypark]
* [http://www.snarkpit.net/maps.php?map=1007 Citypark]
* [http://www.snarkpit.net/maps.php?map=900 Ridge Racer] (Incomplete)
* [http://www.snarkpit.net/maps.php?map=900 Ridge Racer] (Incomplete)
* [http://www.snarkpit.net/maps.php?map=1248 Alpine] (Incomplete)


===Naruto Ninja Chronicles===
===Naruto Ninja Chronicles===
* [http://www.snarkpit.net/maps.php?map=1931 Preliminary]
* [http://www.snarkpit.net/maps.php?map=1931 Preliminary]
* Konoha (In Progress)
===[http://www.planethalflife.com/uncrossable Uncrossable Parallel]===
* [http://www.planethalflife.com/uncrossable/ztg/maps/up_redemption.jpg Redemption]
* [http://dorm.tunkeymicket.com/zeven/up_scorched0014.jpg Scorched]
* [http://dorm.tunkeymicket.com/zeven/up_mansioninside1.jpg Mansion]
* [http://dorm.tunkeymicket.com/zeven/up_deserted0000.jpg Deserted]
* [http://dorm.tunkeymicket.com/zeven/up_city/up_city0000.jpg City]
* [http://dorm.tunkeymicket.com/zeven/up_catacombs0002.jpg Catacombs]
* [http://dorm.tunkeymicket.com/zeven/foresttest0002.jpg Forest]
* [http://www.planethalflife.com/uncrossable/mediaroot/up5media/maps/upt_domination/upt_domination1.jpg Domination] (Tech Demo)
* CS-Style Rounds (Tech Demo)
* TFC-Style Push (Tech Demo)
==Models==
http://img96.imageshack.us/img96/7100/coolpic50nj.jpg


===Uncrossable Parallel===
''Steam Locomotive''
* Redemption (Incomplete)


==Mapping Tools==
==Tools==
* Zevensoft Terrain Generator
===[http://www.planethalflife.com/uncrossable/ztg/index.html Zevensoft Terrain Generator]===
* Half-Life Rally Track Creator
 
ZTG is a [http://dorm.tunkeymicket.com/zeven/up_mansion0000.jpg terrain] generation program, which takes a basic black and white bitmap, and turns it into a MAP file, ready for editing in the Half-Life editing program, Valve Hammer. The [http://www.planethalflife.com/uncrossable/ztg/screenshots/ztg_old.jpg first version] of ZTG was fairly buggy, and was written in my first year of programming. [http://www.planethalflife.com/uncrossable/ztg/screenshots/ztg_new.jpg ZTG 1.5] was the breakthrough version of ZTG. With it, I added a 3D, shaded, [http://www.planethalflife.com/uncrossable/ztg/screenshots/ztg_preview.jpg preview] of the terrain being edited. This was also the first time ZTG had ever been used in an official map, being used to create the terrorist spawn in the map [http://www.planethalflife.com/uncrossable/ztg/maps/de_chateau.jpg de_chateau] by MacMan. Version 1.5 also added many user-friendly features, such as a built-in editor, and terrain processing functions. In development now, ZTG 3 will be the next big thing in terrain generation. Supporting a whole new interface, scripting support, and hardware acceleration, ZTG3 will provide all of your terrain generating and editing needs.
 
[http://www.planethalflife.com/uncrossable/ztg/old_ztg.zip Download ZTG 1.9.1]
 
===Half-Life Rally Track Creator===
 
The HLR Track Creator takes a basic overhead plan view of a track (created using the mouse) and can apply smoothing, and then export that track to .MAP format.
 
===[http://content.zevensoft.hn.org/ Half-Life Rally Content Delivery System]===
 
The HLR Content System enables users to not only update their base installation with the latest files, but also allows the user to choose optional upgrade [http://img469.imageshack.us/img469/6261/screen30zz.png packs] to install, for example extra [http://img359.imageshack.us/img359/9656/screen27wd.png maps], models, or even gameplay modifications.


==Links==
==Links==
* [http://www.snarkpit.net/users.php?name=Zevensoft Snarkpit Profile]
* [http://www.snarkpit.net/users.php?name=Zevensoft Snarkpit Profile]
* [http://zevensoft.hn.org/ Website]
* [http://zevensoft.tech.com.au/ Website]
* [http://zevensoft.deviantart.com/ DeviantArt]
* [http://zevensoft.deviantart.com/ DeviantArt]
==Contact==
* zevensoft @ googles email service.

Latest revision as of 23:18, 18 July 2007

I'm an experienced mapper with the Half-Life engine, worked on mods such as UP and NNC, and I am currently working on a TC.

Currently attending University of Ballarat studying "Bachelor of Applied Computer - Games Technologies" and helping teach "Certificate IV in Information Technology - Games".

Wiki Contributions

Mod Experience

  • Half-Life Uncrossable Parallel - Head Mapper, Technical Mapping Expert
  • Half-Life Naruto Ninja Chronicles - Mapper
  • Half-Life Half-Life Rally - Beta Tester
  • Half-Life Bloodhound: A Detective Story - Art Director, Head Mapper
  • Half-Life 2 D'ni Legacy: Source - Level Design

Maps

Deathmatch Classic

Half-Life Rally

Naruto Ninja Chronicles

Uncrossable Parallel

Models

http://img96.imageshack.us/img96/7100/coolpic50nj.jpg

Steam Locomotive

Tools

Zevensoft Terrain Generator

ZTG is a terrain generation program, which takes a basic black and white bitmap, and turns it into a MAP file, ready for editing in the Half-Life editing program, Valve Hammer. The first version of ZTG was fairly buggy, and was written in my first year of programming. ZTG 1.5 was the breakthrough version of ZTG. With it, I added a 3D, shaded, preview of the terrain being edited. This was also the first time ZTG had ever been used in an official map, being used to create the terrorist spawn in the map de_chateau by MacMan. Version 1.5 also added many user-friendly features, such as a built-in editor, and terrain processing functions. In development now, ZTG 3 will be the next big thing in terrain generation. Supporting a whole new interface, scripting support, and hardware acceleration, ZTG3 will provide all of your terrain generating and editing needs.

Download ZTG 1.9.1

Half-Life Rally Track Creator

The HLR Track Creator takes a basic overhead plan view of a track (created using the mouse) and can apply smoothing, and then export that track to .MAP format.

Half-Life Rally Content Delivery System

The HLR Content System enables users to not only update their base installation with the latest files, but also allows the user to choose optional upgrade packs to install, for example extra maps, models, or even gameplay modifications.

Links

Contact

  • zevensoft @ googles email service.